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Re: BallisticPro changelogs.
Posted: Wed 14 Dec , 2011 3:53 am
by Azarael
I rarely bother to maintain an updated archive these days. Those who want it can just extract it from the servers.
Re: BallisticPro changelogs.
Posted: Thu 15 Dec , 2011 12:31 am
by AndyMc
K, thank you, so I just need to grab the prov55 u and that will be updated?
Re: BallisticPro changelogs.
Posted: Thu 15 Dec , 2011 12:47 am
by Azarael
Yup.
Re: BallisticPro changelogs.
Posted: Thu 15 Dec , 2011 2:03 am
by Azarael
Coming update:
Freon
Deployed weapons will bypass camper checks if a player has made a kill with the weapon in the last ten seconds. Temporary adjustment while I consider whether it's a good idea to skip the camp check if the wielder has been damaged or if the wielder dealt damage.
All weapons
Reduced recoil decline delays for automatic weapons (hipfire shrinks back faster)
All deployed weapons
Cover bonus increased from 25% damage reduction to 50% damage reduction
All deployed weapons act as if they were aimed (sights view) with -50% vertical and -25% horizontal recoil.
D49 Revolver
Reworked. Does half the DPS, but loses no damage over range and is hip accurate.
HAMR
Deploy bug resolved
X83 Sniper Rifle
Now has a cover bonus (didn't before)
M763 Shotgun
Recoil increased from 768 to 1024
Loses 40% of damage at range, up from 30%
Dragon's Tooth Sword
Should produce an audible hum to other players when equipped
G5 RPG
If the laser is not activated, fires a fast, unguided projectile.
If the laser is activated, fires a slow, guided projectile.
Guided rocket turn speed increased.
Guided rocket flight speed reduced.
A500
Projectiles spread out more from the hip
LS14
Doubled Single Fire recoil
Double Fire produces more heat
Bulldog
Reverted to old code (seemed to be working okay, and mode of operation is preferred by both myself and the players)
All snipers
Reduced sway
Re: BallisticPro changelogs.
Posted: Fri 16 Dec , 2011 4:48 am
by Azarael
Update is live.
Re: BallisticPro changelogs.
Posted: Fri 16 Dec , 2011 7:15 am
by Nardaq_NL
Azarael wrote:Coming update:
Freon
[...]
All snipers
Reduced sway
just tested
ahhhhhhhh better. way better
I also noticed u fixed the accuracy % per shot and not the ammo its spitting out vs hitting target

Re: BallisticPro changelogs.
Posted: Fri 16 Dec , 2011 7:51 pm
by gmoney
I think a few months ago, the land mine was removed. And that was, in my opinion, a very good weapon to have.
i understand why you guys removed it but i wounder if it will ever come back.
Re: BallisticPro changelogs.
Posted: Fri 16 Dec , 2011 7:54 pm
by Azarael
No plans to reintroduce land mines at the moment.
Re: BallisticPro changelogs.
Posted: Sat 17 Dec , 2011 12:41 pm
by Nuclearbass
You nerfed my nova :'(
Re: BallisticPro changelogs.
Posted: Sat 17 Dec , 2011 2:32 pm
by Azarael
A mistake in the code means that the Nova currently gains no benefit in terms of its normal firemode. The Dark Star is unaffected.