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Re: RACE-ScorpionCoaster

Posted: Mon 04 Aug , 2025 5:18 pm
by darkelf
Change Log(08/04/2025):
-Overall: Added some end caps to the track in multiple places to make it constant with the overall theme.
-Overall: Fixed the placement of the walls blocking objectives 2, 3 and 4 so they are not floating at the bottom of the level.
-Objective 1: Updated the first set of half pipes to have better barriers.
-Objective 1: Updated the tubes to be more representative of the original authors intent for this obstacle.
-Objective 1: Last set of half pipes modified to be more representative of the original authors intent for this obstacle.
-Objective 3: Updated the first set of half pipes to have better barriers.
-Objective 4: Added some direction static meshes to the third jump.
-Objective 4: Second to last jump is now correctly lined up.


These are just minor fixes. Feel free to use this version or keep existing.


PS: For what is worth (don't think there is much players anymore), If there is any other levels that need minor adjustments just shoot me a PM.

Re: RACE-ScorpionCoaster

Posted: Thu 07 Aug , 2025 11:18 am
by Earl_Vencar.:LLS:.
Thanks Elfy - it's nice to see you back in these parts

Re: RACE-ScorpionCoaster

Posted: Fri 08 Aug , 2025 6:18 pm
by Den
Thanks! Already uploaded
darkelf wrote: Mon 04 Aug , 2025 5:18 pm If there is any other levels that need minor adjustments just shoot me a PM.
If you have time you could fix lots of glitches, especially in Earl's maps trollface2

Re: RACE-ScorpionCoaster

Posted: Fri 08 Aug , 2025 6:20 pm
by Den
Earl_Vencar.:LLS:. wrote: Thu 07 Aug , 2025 11:18 am it's nice to see you back in these parts
Nice to see you too! I hope you are finishing your big pack of new maps?