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Re: RACE-ScorpionCoaster
Posted: Mon 04 Aug , 2025 5:18 pm
by darkelf
Change Log(08/04/2025):
-Overall: Added some end caps to the track in multiple places to make it constant with the overall theme.
-Overall: Fixed the placement of the walls blocking objectives 2, 3 and 4 so they are not floating at the bottom of the level.
-Objective 1: Updated the first set of half pipes to have better barriers.
-Objective 1: Updated the tubes to be more representative of the original authors intent for this obstacle.
-Objective 1: Last set of half pipes modified to be more representative of the original authors intent for this obstacle.
-Objective 3: Updated the first set of half pipes to have better barriers.
-Objective 4: Added some direction static meshes to the third jump.
-Objective 4: Second to last jump is now correctly lined up.
These are just minor fixes. Feel free to use this version or keep existing.
PS: For what is worth (don't think there is much players anymore), If there is any other levels that need minor adjustments just shoot me a PM.
Re: RACE-ScorpionCoaster
Posted: Thu 07 Aug , 2025 11:18 am
by Earl_Vencar.:LLS:.
Thanks Elfy - it's nice to see you back in these parts
Re: RACE-ScorpionCoaster
Posted: Fri 08 Aug , 2025 6:18 pm
by Den
Thanks! Already uploaded
darkelf wrote: Mon 04 Aug , 2025 5:18 pm
If there is any other levels that need minor adjustments just shoot me a PM.
If you have time you could fix lots of glitches, especially in Earl's maps

Re: RACE-ScorpionCoaster
Posted: Fri 08 Aug , 2025 6:20 pm
by Den
Earl_Vencar.:LLS:. wrote: Thu 07 Aug , 2025 11:18 am
it's nice to see you back in these parts
Nice to see you too! I hope you are finishing your big pack of new maps?
Re: RACE-ScorpionCoaster
Posted: Mon 11 Aug , 2025 12:51 pm
by darkelf
I stop by every now and then when I'm feeling nostalgic about this game. Don't plan on making any maps, but don't mind fixing any as I enjoy getting into the old unreal editor time to time to keep that creative thinking alive.
Re: RACE-ScorpionCoaster
Posted: Mon 11 Aug , 2025 2:40 pm
by bOnO
Good to see some of you still hanging around
We played this map the other night, and going to obj 1 near the end there are two pipes going down, when I took the left pipe I got checkpointed back, maybe there is no checkpoint in this pipe but one in the other, or it doesn't check the whole pipe (I was fast, maybe I went over it?)
I'm also thinking of the Covid map, in the sand of last obj there are mines, everytime you drive on it you die but are trapped as a ghost (you're considered dead but can't respaw and can still shoot at people, you must manually suicide to be able to respawn). Dunno if you can fix that, because it happens on every map with mines actually...
Re: RACE-ScorpionCoaster
Posted: Tue 12 Aug , 2025 1:42 pm
by darkelf
bOnO wrote: Mon 11 Aug , 2025 2:40 pm
Good to see some of you still hanging around
We played this map the other night, and going to obj 1 near the end there are two pipes going down, when I took the left pipe I got checkpointed back, maybe there is no checkpoint in this pipe but one in the other, or it doesn't check the whole pipe (I was fast, maybe I went over it?)
I'm also thinking of the Covid map, in the sand of last obj there are mines, everytime you drive on it you die but are trapped as a ghost (you're considered dead but can't respaw and can still shoot at people, you must manually suicide to be able to respawn). Dunno if you can fix that, because it happens on every map with mines actually...
I checked the checkpoints and there is no checkpoint in those two pipes. I checked around to see where you may of possibly skipped one and only thing that comes to mind that could of happened is cutting a corner in such a way you skipped a checkpoint. With that in mind, I moved the checkpoints around a little bit before the dual pipe section and after where players may cut a corner sharp enough to skip them. I uploaded a new version.
As far as the "Covid map", I don't mind looking at it, but I didn't see any map on server called "Covid", do you have the map name?
Re: RACE-ScorpionCoaster
Posted: Wed 13 Aug , 2025 11:46 am
by bOnO
The map name is C0vid-19, this Doge (who made the map) troll put a "zero" in place of the "o"...
Re: RACE-ScorpionCoaster
Posted: Wed 13 Aug , 2025 3:52 pm
by darkelf
bOnO wrote: Wed 13 Aug , 2025 11:46 am
The map name is C0vid-19, this Doge (who made the map) troll put a "zero" in place of the "o"...
Took some doing but I swapped all the land mine actors to kill volumes instead. I don't have a working game type for LDG at the moment so be sure to give it a once over to ensure it functions as intended.
On the last objective at the very end there was three lights on the road. I'm unsure if these are to be landmines or not. If they are, I can add a kill volume to them to ask as if its a landmine. (I may of accidently deleted a landmine actor as there was over 300 of them in that part of level so I may of erased them with out realizing they were needed.
(The level was designed with nitro vehicles and ldg objectives so can't fully test in unreal editor at the moment.)
Re: RACE-ScorpionCoaster
Posted: Wed 13 Aug , 2025 9:39 pm
by Den
Uploaded. I'm not sure but those mines (3rd obj) probably don't work...