Page 10 of 13

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 5:23 pm
by iZumo
Azarael wrote:The problem with time, though, is that you can't account for it. Why is Booster the most preferred of all the adrenaline combos, for example? There's no time limit on it. It happens that I pop Berzerk and don't see anyone. I'm not comfortable with the idea of a 30s time limit on 9 and 16 kill streak weapons, especially if the warning message, which was designed so that teams could target players using streaks, remains.

What I am considering though is moving to score streaks instead of kill streaks.
The idea of the time is to prevent the weapons from being whored and thus to prevent stacking the good players even further. Sure it can be longer than 30s, but as I understand, the source of the QQ is exactly that skilled player has a good tier weapon for a long time.
iRobot wrote:Would you be interested in non-weapon killstreaks?

As you have donation for KS1, how about a KS3 that will thaw your whole team once.
Such thing would be too strong and round ruining.

Re: Discussion - The Killstreak System

Posted: Wed 03 Jul , 2013 5:29 pm
by iRobot
Izumo_CZ wrote:Such thing would be too strong and round ruining.
Thanks for proving my point about the other KS3 options.

troll2

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 4:06 pm
by iRobot
Day 1:

Feedback seems overall positive, but I find the game a lot more boring without KS weapons to use

Z=

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 5:09 pm
by Capaco
i can understand you, you use more ks weps than the normal loadout ones ;'D'D

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 5:15 pm
by Jiffy
I enjoy the KS being removed :D

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 5:36 pm
by iRobot
Capaco wrote:i can understand you, you use more ks weps than the normal loadout ones ;'D'D
m8 they are fun to use

I dont know why people hate them

^^

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 6:37 pm
by iZumo
First nuke, then the rest. Poor iRobot.
trollface

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 6:46 pm
by Azarael
We should take away C++ and force Izumo to write everything in FORTRAN.

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 6:54 pm
by Butcher
NO KS 2 &3 Is the best thing ever!!!!, now there is some balance between the players... and with no KS you can compete in the same situations, skill is more important now, rather than to have the big gun...
With KS2 and 3, the game becomes "run if you can" which I find boring, is only fun for the one that has the KS.... now w/o KS you can fight back... challenge)

It seems to me is boring for you only robot ;B

Re: Discussion - The Killstreak System

Posted: Thu 04 Jul , 2013 6:57 pm
by iZumo
Azarael wrote:We should take away C++ and force Izumo to write everything in FORTRAN.
Kindly die.