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Re: mapfixes

Posted: Fri 29 Aug , 2014 1:02 pm
by iZumo
iRobot wrote: ... that leaves you vulnerable to anything.
That's mandatory part of RACE maps.

trollface

Re: mapfixes

Posted: Tue 02 Sep , 2014 4:08 pm
by darkelf
Change Log (9/2/2014):
-Shock rifles removed along with platforms.
-Mine layer removed.
-Access to obj 2 campers roof nest removed. Along with a checkpoint volume to reset anyone attempting to get up there.

Sorry it took me so long to get to it. Busy week.

Re: mapfixes

Posted: Tue 02 Sep , 2014 4:14 pm
by iRobot
did you relocate the pickups ontop of that roof? They are vital to the map.

Re: mapfixes

Posted: Tue 02 Sep , 2014 4:51 pm
by darkelf
iRobot wrote:did you relocate the pickups ontop of that roof? They are vital to the map.
fts

Re: mapfixes

Posted: Sun 07 Sep , 2014 10:40 am
by iZumo
Water in AztecScorpion - quantum is misaligned (tsk tsk tsk).

Re: mapfixes

Posted: Tue 09 Sep , 2014 1:04 am
by darkelf
Izumo wrote:Water in AztecScorpion - quantum is misaligned (tsk tsk tsk).
Must of shifted it by accident when I added checkpoints. I'll try and get to it some time this week.

Re: mapfixes

Posted: Tue 09 Sep , 2014 12:29 pm
by darkelf
@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.

Re: mapfixes

Posted: Tue 09 Sep , 2014 12:35 pm
by iRobot
It sounds like Izumo wanted to graze the water with his DragonFly and got pwned the water volume being higher than the visual.

Re: mapfixes

Posted: Tue 09 Sep , 2014 2:17 pm
by iZumo
darkelf wrote:@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.
The water volume is way up the FluidSurfaceInfo and quite significantly rugeblack_face

Re: mapfixes

Posted: Wed 10 Sep , 2014 3:22 pm
by darkelf
Izumo wrote:
darkelf wrote:@ Izumo can you go into more detail? I don't see anything wrong. It covers the whole map area the only thing i see is that the water is lower then the kill volume but not enough to really matter.
The water volume is way up the FluidSurfaceInfo and quite significantly rugeblack_face
It was only up maybe 50 units or less.. But either way I can see it can be annoying. Just fixed it now and will upload in a sec. I'll also check the other versions as well and see if it was a original mistake or editing mistake.

EDIT: Uploaded. It was just that one map. Sorry about that.