An interesting post Calum linked me to earlier.
- Azarael
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An interesting post Calum linked me to earlier.
http://www.drylobster.com/modules.php?n ... opic&t=455
Should be pretty thought-provoking, especially with respects to the map AS-Chaos.
Should be pretty thought-provoking, especially with respects to the map AS-Chaos.
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Re: An interesting post Calum linked me to earlier.
What a thread over there o.o
read a bit and I have to agree on one thing: give the pro players a reward when they're the only one to get somewhere. In as you have always 2 different groups: 2-3 pro players who know the map perfectly and know what to do, then you have the noobs, as I like to say it: the dumb force. They are the ones who run straight to the obj or the ones who camp on the wrong place. Mappers should think about that.
What annoyes me most is that the pro's mostly have to do the 'dumb' things (but that don't get rewarded!) that every noob can do , but they again don't know/realize it. Can't come up with a good example at the moment but I hope some will know what i mean.
((One example: In the early versions of grandcanyon, you had a jumppad to the roof of the touch obj (1-to-last-obj). Normally you had to jump in the middle of your "speedpadjump" and the defenders didn't pay much attention to the roof except for the pro's who knew this was possible; but in a fix, the fixer took it away so you landed without the airjump just on the roof. Now everyone (should) use(s) that; cause in my opinion the roof is harder to defend at then the stairways.))
read a bit and I have to agree on one thing: give the pro players a reward when they're the only one to get somewhere. In as you have always 2 different groups: 2-3 pro players who know the map perfectly and know what to do, then you have the noobs, as I like to say it: the dumb force. They are the ones who run straight to the obj or the ones who camp on the wrong place. Mappers should think about that.
What annoyes me most is that the pro's mostly have to do the 'dumb' things (but that don't get rewarded!) that every noob can do , but they again don't know/realize it. Can't come up with a good example at the moment but I hope some will know what i mean.
((One example: In the early versions of grandcanyon, you had a jumppad to the roof of the touch obj (1-to-last-obj). Normally you had to jump in the middle of your "speedpadjump" and the defenders didn't pay much attention to the roof except for the pro's who knew this was possible; but in a fix, the fixer took it away so you landed without the airjump just on the roof. Now everyone (should) use(s) that; cause in my opinion the roof is harder to defend at then the stairways.))
- Azarael
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Re: An interesting post Calum linked me to earlier.
Yeah. I wouldn't have made that change personally.
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Re: An interesting post Calum linked me to earlier.
An example where you have to be a 'pro' to get somewhere is TheCanyon, (your map), you have to sidedogde to get to some healthpacks and shield (as i remember) and that's truly a nice touch of the mapper.Cause I really think that 3/4th of the as players can't sidedodge (properly).
Oh and at the last obj where you have to sidedodge almost perfectly to get to the turrets (on the fence) as I remember it.
Oh and at the last obj where you have to sidedodge almost perfectly to get to the turrets (on the fence) as I remember it.
- Azarael
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Re: An interesting post Calum linked me to earlier.
^_^ Yeah, that was partly my attempt to vary the architecture somewhat and partly a test. I guess pro players prefer it if noobs aren't easily able to take the pickups in the map that they feel they can make better use of.
Re: An interesting post Calum linked me to earlier.
furst map that springs to mind is glacier
- KimiRäikkönen
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Re: An interesting post Calum linked me to earlier.
plz dont call anyone on the LDG server pro, just call them 'people with minimal iq'
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Re: An interesting post Calum linked me to earlier.
God damn it kimi, missing the point as usual
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