Standard weapon balance
Posted: Sat 26 Nov , 2011 2:56 pm
Since we've already tweaked the Minigun, I feel something should be done about the Link Gun and the Bio Rifle.
Some DPS:
Bio primary: 105
Shock primary: 64
Link primary: 150
Link secondary: 75
Minigun primary: 123
Minigun secondary: 82.5
Flak primary: 130
Flak secondary: 115
Rocket primary: 97
Rocket secondary: lololol
Lightning: 43.75
Sniper: 45 <--- hmmmmmmm.
WepBalance Pulse Carbine Pri: 120
WepBalance Minigun Pri: 100
WepBalance Minigun Sec: 60
Bio-Rifle
The issue here is that the primary is impossible to hit, and thus the 35 average base damage (not sure where in that range it lies) is useless because the effective DPS is somewhere in the lines of "fuck all". Add to that that it's a projectile attack affected by gravity and there's a clear need for some kind of buff here.
Suggestion: Begin tweaking by increasing the velocity of the Bio projectile by 33%.
Link Gun
Same as the above. The projectile has a high damage, and the primary fire a high fire rate, but since it's impossible to hit anyone with the bloody thing there's really nothing to shout about unless you're hitting objectives.
Suggestions:
Increase speed and acceleration by 50%. Reduce damage to Pulse Gun levels (20-25 I believe). Objective damage and vehicle damage is artificially modified to be the same as the standard weapon.
Minigun
At the moment the spread of the Weak Minigun is too wide. Reduce it some. The wide spread is the reason the Minigun primary is a nub weapon - because you're not forced to be on target in the midrange, nor are you rewarded for being on target. An alternative way to nerf the Minigun would be to give the primary fire range attenuation.
Thoughts on this?
Some DPS:
Bio primary: 105
Shock primary: 64
Link primary: 150
Link secondary: 75
Minigun primary: 123
Minigun secondary: 82.5
Flak primary: 130
Flak secondary: 115
Rocket primary: 97
Rocket secondary: lololol
Lightning: 43.75
Sniper: 45 <--- hmmmmmmm.
WepBalance Pulse Carbine Pri: 120
WepBalance Minigun Pri: 100
WepBalance Minigun Sec: 60
Bio-Rifle
The issue here is that the primary is impossible to hit, and thus the 35 average base damage (not sure where in that range it lies) is useless because the effective DPS is somewhere in the lines of "fuck all". Add to that that it's a projectile attack affected by gravity and there's a clear need for some kind of buff here.
Suggestion: Begin tweaking by increasing the velocity of the Bio projectile by 33%.
Link Gun
Same as the above. The projectile has a high damage, and the primary fire a high fire rate, but since it's impossible to hit anyone with the bloody thing there's really nothing to shout about unless you're hitting objectives.
Suggestions:
Increase speed and acceleration by 50%. Reduce damage to Pulse Gun levels (20-25 I believe). Objective damage and vehicle damage is artificially modified to be the same as the standard weapon.
Minigun
At the moment the spread of the Weak Minigun is too wide. Reduce it some. The wide spread is the reason the Minigun primary is a nub weapon - because you're not forced to be on target in the midrange, nor are you rewarded for being on target. An alternative way to nerf the Minigun would be to give the primary fire range attenuation.
Thoughts on this?