Hallo alle zusammen
Mir ist folgendes passiert als ich ein Skybox machen wollte, habe ich auch gemacht aber wo ich abgespeichert habe kam folgender fehler:
Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2900 MHz with 4091MB RAM
Video: ATI Mobility Radeon HD 5470 (29)
General protection fault!
History: UUnrealEdEngine::DisableRealtimeViewports <- UUnrealEdEngine::PlayMap <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Tipp: Das Terrain sah auch ganz anderst aus wie im Texture Browser. Es sah nicht wie Himmel aus sondern wie blauen strichen
Hoffe jemand kann das Problem beschreiben
Mfg (Bloodheaven)
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Hello everyone
I am following happens when I wanted to make a skybox, but I have also done where I was saved the following error:
Build UT2004_Build_ [2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel Unknown processor @ 2900 MHz with 4091MB RAM
Video: ATI Mobility Radeon HD 5470 (29)
General protection fault!
History: UUnrealEdEngine: DisableRealtimeViewports <- UUnrealEdEngine: PlayMap <- WEditorFrame:: OnCommand <- WWindow:: WndProc <- WWindow: StaticProc <- MessagePump <- MainLoop
Tip: The terrain looked quite different from the texture browser. It did not look as blue as heaven, but painted
Hope someone can describe the problem
UED 3.0 Problem [SkyBox]
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Re: UED 3.0 Problem [SkyBox]
Hi !
In first, try to copy/paste your entire map in a new level. Sometimes UnrelEd crashes for strangest reasons...
Or try to delete/recreate your skybox.
But it's weird, it's not common to see UnrealEd crash when doing a skybox. Maybe it's something else that causes the crash.
You can maybe save your map and try to delete actors one per one, especially actors who tends to crash : projectors, special lights...
Sometimes, a simple reboot can solve the issue !
In first, try to copy/paste your entire map in a new level. Sometimes UnrelEd crashes for strangest reasons...
Or try to delete/recreate your skybox.
But it's weird, it's not common to see UnrealEd crash when doing a skybox. Maybe it's something else that causes the crash.
You can maybe save your map and try to delete actors one per one, especially actors who tends to crash : projectors, special lights...
Sometimes, a simple reboot can solve the issue !
The LDG admin !
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