UED 3.0 Problem [SkyBox]

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Bloodheaven
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Joined: Fri 25 Nov , 2011 10:28 pm
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UED 3.0 Problem [SkyBox]

Post by Bloodheaven » Wed 07 Dec , 2011 8:31 pm

Hallo alle zusammen :)


Mir ist folgendes passiert als ich ein Skybox machen wollte, habe ich auch gemacht aber wo ich abgespeichert habe kam folgender fehler:


Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: AuthenticAMD Unknown processor @ 2900 MHz with 4091MB RAM
Video: ATI Mobility Radeon HD 5470 (29)

General protection fault!

History: UUnrealEdEngine::DisableRealtimeViewports <- UUnrealEdEngine::PlayMap <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop


Tipp: Das Terrain sah auch ganz anderst aus wie im Texture Browser. Es sah nicht wie Himmel aus sondern wie blauen strichen

Hoffe jemand kann das Problem beschreiben :)

Mfg (Bloodheaven)

_____________________________________________________________________________________________________________________________________________________

Hello everyone :)


I am following happens when I wanted to make a skybox, but I have also done where I was saved the following error:


Build UT2004_Build_ [2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel Unknown processor @ 2900 MHz with 4091MB RAM
Video: ATI Mobility Radeon HD 5470 (29)

General protection fault!

History: UUnrealEdEngine: DisableRealtimeViewports <- UUnrealEdEngine: PlayMap <- WEditorFrame:: OnCommand <- WWindow:: WndProc <- WWindow: StaticProc <- MessagePump <- MainLoop


Tip: The terrain looked quite different from the texture browser. It did not look as blue as heaven, but painted

Hope someone can describe the problem :)

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Deathblade
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Re: UED 3.0 Problem [SkyBox]

Post by Deathblade » Sun 11 Dec , 2011 1:53 pm

Hi !

In first, try to copy/paste your entire map in a new level. Sometimes UnrelEd crashes for strangest reasons...
Or try to delete/recreate your skybox.

But it's weird, it's not common to see UnrealEd crash when doing a skybox. Maybe it's something else that causes the crash.
You can maybe save your map and try to delete actors one per one, especially actors who tends to crash : projectors, special lights...

Sometimes, a simple reboot can solve the issue !
The LDG admin !

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