Possible ideas for a multi-fire Scorp.

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iZumo
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Re: Possible ideas for a multi-fire Scorp.

Post by iZumo » Mon 16 Jan , 2012 4:53 pm

This would require a big set of mapfixes, just like when they were fixed for initial Nitro Vehicles releases (I wonder if there are "pre-nitro" map versions somewhere, would like to remind myself all the glitches I forgot :P). I suppose you meant jump like "boing TC-1300 toilet has".

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Azarael
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Re: Possible ideas for a multi-fire Scorp.

Post by Azarael » Mon 16 Jan , 2012 5:08 pm

I mean a small jump, as little as is necessary to provide the ability to dodge projectiles. I'm not thinking of anything which could provide any significant bypass power. Think half of the current Hellbender jump when max charged.

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iRobot
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Re: Possible ideas for a multi-fire Scorp.

Post by iRobot » Mon 16 Jan , 2012 5:31 pm

Though in all honesty, wouldn't jumping to dodge projectiles just overlap the shield role?

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Azarael
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Re: Possible ideas for a multi-fire Scorp.

Post by Azarael » Mon 16 Jan , 2012 7:21 pm

It'd be more active and potentially skill-based than a limited shield which lasts a while.

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xVK
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Re: Possible ideas for a multi-fire Scorp.

Post by xVK » Fri 20 Jan , 2012 10:23 pm

Actually the Straight projectile (Plasma, Sentinel laser), Shotgun fire and Healbeam scorps does exists :)

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Calypto
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Re: Possible ideas for a multi-fire Scorp.

Post by Calypto » Sat 21 Jan , 2012 4:34 am

Link scorpion, flak rat, flak scorpion, tarantula, stinger, missile scorpion, tyrant, HQ scorpion
All those are real scorpions

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iRobot
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Re: Possible ideas for a multi-fire Scorp.

Post by iRobot » Wed 29 Feb , 2012 11:07 am

What's the status on this?

It's one of the many things that could improve race a lot.

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PALADIN
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Re: Possible ideas for a multi-fire Scorp.

Post by PALADIN » Wed 29 Feb , 2012 2:18 pm

Just saw this thread for the first time.

One thing to said, if you wanna some nice ideas remember CarmageddonTDR3000: huge but heavy (slow) bombs, mines (including skins), teslalighning (make it short range and low damage, but autoaim), flamethrower, springhummer (make it short range and low damage, but huge momentum), and many other very fun stuff.

Another thing to note that all this stuff should not be available at one scorpion but a garage should have multiple types of scorpions so the choice would be more important at the beginning and impossible to change as with usual weapons. Because just imagine what chaos will be good players available to do if they will have all stuff at one vehicle. TDR multiplayer will be a kindergarden against that.
bOnO: Calypto, and you plan to correct all the phrases of everybody? We are not all English pros you know...
PALADIN: Aza, please continue correcting my phrases, thank you for that teaching.

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Azarael
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Re: Possible ideas for a multi-fire Scorp.

Post by Azarael » Wed 29 Feb , 2012 5:42 pm

That's the point, Pala. If a Scorp can be made which requires skill to fight with, then the mission is complete.

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Azarael
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Re: Possible ideas for a multi-fire Scorp.

Post by Azarael » Sat 03 Mar , 2012 12:57 am

I can't believe I didn't think of this sooner, but while considering a related idea I came up with this:

Have the Scorp surrounded by small shield generators, which make the vehicle vulnerable when:

a) all are destroyed
b) one is disabled temporarily.

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