Ntiro Vecs + LDG Vecs

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iRobot
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Ntiro Vecs + LDG Vecs

Post by iRobot » Mon 09 Jan , 2012 12:26 pm

Trying to work out how to get these running offline, but not really sure where to start.

I have cache extractor, and extracted stuff out. That's about as far as I have gotten.

Anyone care to spend 30 seconds to guide me in the right direction?

Thanks.

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bOnO
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Re: Ntiro Vecs + LDG Vecs

Post by bOnO » Mon 09 Jan , 2012 6:05 pm

If I'm not wrong, it's explained here: http://ut2004.thenicam.ch/phpBB3/viewto ... ?f=6&t=850

Download the files, fill the ini files you will create and it should work (Personally I've never tried to play it offline).
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iRobot
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Re: Ntiro Vecs + LDG Vecs

Post by iRobot » Mon 09 Jan , 2012 6:52 pm

Cheers bono, thats got me a bit further on the way.

I did what it says in the topic however to the letter. But it seems vehicles do not generate nitro and some vehicles are having issues spawning?

Any clues as to why this may be?

edit;

Fixed the nitro issue. Turns out a mutator was needed to be active, doh.

But some vehicles still not spawning, most notably, the elusive dragonfly!

edit2; The zoom in and out for vehicles does not appear to work plus when I move toward a top down view, the view goes really close to the vehicle. Fix for this?
Last edited by iRobot on Mon 09 Jan , 2012 6:57 pm, edited 1 time in total.

iZumo
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Re: Ntiro Vecs + LDG Vecs

Post by iZumo » Mon 09 Jan , 2012 8:49 pm

Wiped the discussion, no need to discuss that :D

There is nothing from you from playing offline. To play with dragonfly, extract package "LDGPlane5" from cache and summon "LDGPlane5.DragonFlyPlus". Add these following lines to the LDGObjects.ini.

Code: Select all

VTags=(TypeTag="DRAGONFLY",TypeClass="LDGPlane5.DragonFlyPlus")
VTags=(TypeTag="DRAGONFLY_PRISON",TypeClass="LDGPlane5.DragonFlyPlusPrison")
All this stuff is primarily designed to run on server ---> be easily maintainable (that's why all the ini stuff etc.).

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iRobot
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Re: Ntiro Vecs + LDG Vecs

Post by iRobot » Mon 09 Jan , 2012 8:53 pm

Thanks Izumo, will try it out in a bit. Raiding Deathwing at the moment ^________^

edit;

Had a spare minute, tried it and it works. =)

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smalltown
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Re: Ntiro Vecs + LDG Vecs

Post by smalltown » Mon 09 Jan , 2012 9:02 pm

How did u fix that nitro issue?
I get vehicle spawn problem with more approximately scorp maps like blazing,etc...
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iRobot
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Re: Ntiro Vecs + LDG Vecs

Post by iRobot » Mon 09 Jan , 2012 9:18 pm

Nitro was fixed by enabling the nitro bonus thinger mutator.

If vehicles didn't spawn for me I just used the console command to make one.

Butttt, camera seems to be weird with them as I described above. Online I can scroll wheel zoom in and out when in a vehicle, doesn't seem to work offline. Unsure what is different.

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smalltown
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Re: Ntiro Vecs + LDG Vecs

Post by smalltown » Mon 09 Jan , 2012 9:31 pm

Specify your mutator name clearly I did not get it! (nitro bonus tringer????????????????)
For the camera part I do not have any sort of that when I play racing maps offline!
EMP-Sounds like an Izumo clan---team-spec*socio
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iRobot
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Re: Ntiro Vecs + LDG Vecs

Post by iRobot » Mon 09 Jan , 2012 9:55 pm

Nitro Vehicles Upgrade (v8p9)

or v9p8.... but you get the idea.

If you extract all the zips in the topic bono linked, it should be there.

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smalltown
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Re: Ntiro Vecs + LDG Vecs

Post by smalltown » Fri 13 Jan , 2012 9:57 pm

I have gathered that I get spawn problem with only recent racing maps under this [REV] format,the rest works perfectly!
Like for example,the latest RACE-STADIUMRACE-V3[QUANTUM][I2][A2][REV] ,not even a sign of any scorp and the solution where to paste the tags (VehicleTypeTag part),I did not understand!
EMP-Sounds like an Izumo clan---team-spec*socio
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blOb > bitchspirit
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