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delivery and side objs

Posted: Thu 16 Feb , 2012 5:11 pm
by KimiRäikkönen
when a map has 2 core delivery objs, but on different DefensePrioritys, you should put the second on bInitiallyActive=False?
and when you have a side obj with the same DefensePriority as a CoreDeliverySpawn and Delivery will that work, or do you need to change some settings?

Re: delivery and side objs

Posted: Thu 16 Feb , 2012 5:33 pm
by KimiRäikkönen
nvm i got it working.

Re: delivery and side objs

Posted: Thu 16 Feb , 2012 6:51 pm
by Socio
Sounds like someone is working on AS-Zion.

Re: delivery and side objs

Posted: Thu 16 Feb , 2012 8:15 pm
by Azarael
Kimi actually mapping? Oh lord, don't let me be misunderstanding here.

Re: delivery and side objs

Posted: Thu 16 Feb , 2012 8:37 pm
by PALADIN
I think this will be something really interesting according to the thread theme.

Re: delivery and side objs

Posted: Fri 17 Feb , 2012 3:10 pm
by KimiRäikkönen
nope not zion, gave that up a long time ago. this is a remake of a very VERY old assault map

Re: delivery and side objs

Posted: Fri 17 Feb , 2012 3:14 pm
by iRobot
Overlord!

Re: delivery and side objs

Posted: Fri 17 Feb , 2012 8:29 pm
by PALADIN
KimiRäikkönen wrote:nope not zion, gave that up a long time ago. this is a remake of a very VERY old assault map
UT99?

Re: delivery and side objs

Posted: Fri 17 Feb , 2012 9:18 pm
by iZumo
Socio said he thinks it's Blitzkrieg.