Dragonfly detected

Discuss the Race / Assault server here.
Post Reply
User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Dragonfly detected

Post by iRobot » Mon 11 Jun , 2012 9:31 am

Do you think the Dragonfly would become overpowered if you gained 200* health for every player killed?

*figures provided are just an example.

It would reward a skilled pilot, and take away some of the tedium of flying out of base, killing one or two people then dying. You'd last longer in essence.

If you fly around like a moron and don't do nothing, you'll die.

Otherwise, just add NV shields to Dragonflies.

Food for thoughts.

.=

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Dragonfly detected

Post by Azarael » Mon 11 Jun , 2012 3:08 pm

I've no opposition to some kind of stability grant to reward good flying, although I think the currently viewed path is to force the gunners to have some skill via projectile weaponry.

User avatar
bOnO
UT2004 Administrator
Posts: 1345
Joined: Thu 11 Feb , 2010 11:13 pm
Location: France
Contact:

Re: Dragonfly detected

Post by bOnO » Tue 03 Jul , 2012 4:12 pm

I have an idea to make things more interesting on stadiumrace; would it be possible to implement a radar for drivers to locate the DF, as the DF has one to locate the target? It would be easier to avoid the bombs, and probably a bit more exciting for the bombers ;) Unless racers will finally have an active way to fight the flying pilots...
Its all about the game, and how you play it
All about control, and if you can take it
All about your debt, and if you can payit
Its all about pain and whos gonna make it...

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Dragonfly detected

Post by Azarael » Tue 03 Jul , 2012 5:26 pm

Whack a pitch-locked projectile weapon on Scorps, call it the Anti-Air Scorp and have done with it.

Given the number of Scorps on the field, however, this weapon must not have a rapid fire rate.

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Dragonfly detected

Post by iRobot » Tue 03 Jul , 2012 6:15 pm

You don't need to add any ground based weaponry, the lag is quite potent as a Dragonfly pilot adversary.

It claimed many promising pilots today. God rest their souls.

This footage was from the scene, courtesy of an amateur cameraman, shortly after the one of the lag occurences struck;

Image

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Dragonfly detected

Post by iRobot » Tue 10 Jul , 2012 9:11 pm

The respawn time on this, for Sunshine, is too short. Even when pairing up with a gunner every single time you respawn, you can't get any objectives against a good pilot.

You expire your shields and repairs long before you reach 66% distance. Dodging is not possible due to how predictable a hellbender is.

@ Aza particularly, try driving against one (since you never actually do), before coming here with some theoretical debate on 2-3 hellbenders per team.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Dragonfly detected

Post by Azarael » Wed 11 Jul , 2012 12:04 am

Both Izumo and bono will tell you that I drive, especially if there are so many twin beams that there's no point flying. While it wasn't free, we did get two objectives while being the only shooting bender on the team, vs Izumo.

Dragonfly underpowered, no defensive abilities, massive target, size:speed ratio is high, close range attack guarantees you will be hit, can't be healed. It would be nice if we could stop attempting to balance everything in Rais for raisers by imposing low skill caps. That Izumo and I can bomb the hell out of raisers who for the most part aren't shooting back proves nothing, unless you're then willing to argue for a Minigun buff on the basis that you trash noobs with LG. If dragonfly needs to be scaled for playercount, let's do it. But I want to see twin beams scrapped on Dragonfly maps first - and if the new NV makes it possible I will personally configure a weapon for both Scorps and Hellbenders to use in such maps. Instant hit weapons offer vehicles no chance to dodge without making them unreasonably fast and agile.

lol 2000 posts

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Dragonfly detected

Post by iRobot » Wed 11 Jul , 2012 10:17 am

Azarael wrote:vs Izumo.
Here's your problem.

Izumo barely plays it. Try it again vs someone whos unusually good, such as Thexalez, who is better than you, by the way.

User avatar
Takeo
Disappeared Administrator
Posts: 497
Joined: Sun 14 Mar , 2010 7:31 pm
Location: Germany
Contact:

Re: Dragonfly detected

Post by Takeo » Wed 11 Jul , 2012 11:37 am

What would you guys say about increasing the respawn interval for the dragonfly + adding fuel? This way, one wouldn't be able to play the immortal hawkeye bombing the field forever.

spam moar, azarael!
Image

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Dragonfly detected

Post by Azarael » Wed 11 Jul , 2012 12:13 pm

Unless you think the difference between Izumo and THEXalez is like night and day, that's not relevant, and even if THEXalez was some kind of God-pilot as you suggest with much higher accuracy and better dodge (impossible), if objectives can be acquired by a single bender against Izumo, they can certainly be acquired by 2 against THEXalez. Team performance on Sunshine varies heavily so don't use that as a judgment of pilot ability.

Fuel is pointless, just add weapons.

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests