Vampiric Quantum
Posted: Sat 25 Feb , 2012 4:46 am
Quantum, and other scorpion weapons on racing maps, should leech life equal to the damage done when hitting a real player or an occupied vehicle. The reason I ask for this:
a) A vampiric effect allows the damage of Quantum to be ramped up so that reflex shots actually matter, because rallies of this as opposed to high-damage Quantum won't result in fast deaths.
b) It ensures that in situations where players HAVE to wait for something (spinning ramps in Aztec, for example) the players don't have to keep shooting until one of them is destroyed, or, if one player does decide that he suddenly wants to shoot, the player who didn't shoot isn't forced to die because he didn't shoot first, as both players can keep firing and leeching HP.
c) It allows for the players to get further on the track if they can keep up hits, as opposed to the current situation of having one nice big crunch at the start and then whoever gets past the melee of froobs in scorps has a significant advantage.
d) If some scrub hits you with a ball, and you subsequently dominate him, this domination is reflected by your HP rising to full again, rather than the scrub having made a potentially lethal dent in your defenses. You also have more incentive to engage the froob knowing that you can vamp off him rather than risking your car and successful completion to engage him.
The damage of Quantum could be pushed up to 100 or even 150 with such a fix.
a) A vampiric effect allows the damage of Quantum to be ramped up so that reflex shots actually matter, because rallies of this as opposed to high-damage Quantum won't result in fast deaths.
b) It ensures that in situations where players HAVE to wait for something (spinning ramps in Aztec, for example) the players don't have to keep shooting until one of them is destroyed, or, if one player does decide that he suddenly wants to shoot, the player who didn't shoot isn't forced to die because he didn't shoot first, as both players can keep firing and leeching HP.
c) It allows for the players to get further on the track if they can keep up hits, as opposed to the current situation of having one nice big crunch at the start and then whoever gets past the melee of froobs in scorps has a significant advantage.
d) If some scrub hits you with a ball, and you subsequently dominate him, this domination is reflected by your HP rising to full again, rather than the scrub having made a potentially lethal dent in your defenses. You also have more incentive to engage the froob knowing that you can vamp off him rather than risking your car and successful completion to engage him.
The damage of Quantum could be pushed up to 100 or even 150 with such a fix.