Tankshell Reskinning

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Calypto
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Tankshell Reskinning

Post by Calypto » Sun 11 Mar , 2012 6:17 pm

Anyone know the textures a tank shell explosion uses? Hoping to code and re-skin a tank shell. Maybe could even do a rainbow redeemer.

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Socio
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Re: Tankshell Reskinning

Post by Socio » Sun 11 Mar , 2012 8:01 pm

Select Actor -> Emitter -> ONSTankHitRockEffect
Add it to a level.
Properties -> Emitter
There you will have 7 sprite effects that alltogether give the fx of tank shell explosion, dust, chunks, trails, fire etc.
I dont know which one you want, but you can easily find it yourself. Use realtime preview and set one by one sprite effects properties: Local -> Autoreset=true
Then just go to the Texture tab, to find the used textures.
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Fravec
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Re: Tankshell Reskinning

Post by Fravec » Sun 11 Mar , 2012 8:43 pm


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iRobot
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Re: Tankshell Reskinning

Post by iRobot » Sun 11 Mar , 2012 9:09 pm

Fravec wrote:Nyan cat redeemer?

(-> http://www.utzone.de/forum/downloads.ph ... le&id=3889 <-)
I approve

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Calypto
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Re: Tankshell Reskinning

Post by Calypto » Mon 12 Mar , 2012 12:22 am

Which are the used textures? I can't find the texture pack they are in and it doesn't show up in the "in use" sub-tab.
(ok

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