Page 1 of 1
Tankshell Reskinning
Posted: Sun 11 Mar , 2012 6:17 pm
by Calypto
Anyone know the textures a tank shell explosion uses? Hoping to code and re-skin a tank shell. Maybe could even do a rainbow redeemer.
Re: Tankshell Reskinning
Posted: Sun 11 Mar , 2012 8:01 pm
by Socio
Select Actor -> Emitter -> ONSTankHitRockEffect
Add it to a level.
Properties -> Emitter
There you will have 7 sprite effects that alltogether give the fx of tank shell explosion, dust, chunks, trails, fire etc.
I dont know which one you want, but you can easily find it yourself. Use realtime preview and set one by one sprite effects properties: Local -> Autoreset=true
Then just go to the Texture tab, to find the used textures.
Re: Tankshell Reskinning
Posted: Sun 11 Mar , 2012 8:43 pm
by Fravec
Re: Tankshell Reskinning
Posted: Sun 11 Mar , 2012 9:09 pm
by iRobot
Re: Tankshell Reskinning
Posted: Mon 12 Mar , 2012 12:22 am
by Calypto
Which are the used textures? I can't find the texture pack they are in and it doesn't show up in the "in use" sub-tab.
