.u files

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Phoenix
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.u files

Post by Phoenix » Fri 30 Mar , 2012 1:32 am

Ok so everyone tells me to do this when i want a file. "Extract the .u file" -_-

I dont know how that works, how to make it show up in the mutator list. any of that.

can anyone help me? i am a nOOb as everyone knows so i need pacific instructions.
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Takeo
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Re: .u files

Post by Takeo » Fri 30 Mar , 2012 11:51 am

The unreal file system works with 'UCC'. It is a compiler/decompiler/zip/convert/... all in one. You can access it with the prompt (cmd.exe). I hope you know how to use that one :)

Guide yourself to your ut2004/system folder.
(in general: cd C:/UT2004/System)

Depending on what you want to do, ucc has several commands. Type 'ucc help' to get the full list.
-----------------------------------
Here is what it will look like:

Code: Select all

=======================================
ucc.exe: UnrealOS execution environment
Copyright 2001 Epic Games Inc
=======================================

Usage:
ucc  

Commands for "ucc":
ucc
ucc
ucc analyzecontent Analyzes map
ucc batchexport Export objects in bulk
ucc compress Compress an Unreal package for auto-downloading. A file with extension .uz will be created.
ucc conform Generate conforming binary files
ucc datarip Create a package with Texture, Music and Sound data ripped out.
ucc decompress Decompress a file compressed with ucc compress.
ucc dxtconvert Convert DXT3/5 textures to DXT1/ RGBA
ucc HelloWorld Sample 'hello world' commandlet
ucc help  Get help on a command
ucc make Rebuild UnrealScript packages
ucc mapconvert Converts Maps from old format to new (no brush transforms)
ucc master Build master installer files
ucc mastermd5 Manipulate the Master MD5 database
ucc packageflag Set package flags in package files
ucc pkg Imports/Exports data to/from packages using directory structures.
ucc server Network game server
Eventhough the site is in german, the Code blocks are in english and might help you:
http://www.utzone.de/forum/showthread.php?t=314

For further questions, feel free to ask.
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Phoenix
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Re: .u files

Post by Phoenix » Fri 30 Mar , 2012 1:46 pm

hmm thats cool but it wont stay open, and is this ucc like Unreal script?
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Calypto
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Re: .u files

Post by Calypto » Fri 30 Mar , 2012 2:37 pm

UCC is a console package (cmd) and requires you to know C++ and Perl, along with uscript

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Takeo
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Re: .u files

Post by Takeo » Fri 30 Mar , 2012 4:15 pm

Calypto wrote:UCC is a console package (cmd) and requires you to know C++ and Perl, along with uscript

fts

don't take him for real^^ apart from the first part (yes, it is a cmd) you don't need much.

Don't double click on it... that doesn't do anything :P
Open the cmd window (%windir%\system32\cmd.exe | or simply Start->Execute->cmd->return)
I don't know what age you are, but in the past 'normal' people used DOS, where you have lines and less images ;)
You will have to learn how to navigate through it.
cd <folder> - will bring you to the folder (in your current destination)
cd .. - will bring to the parent folder
cd C:/UT2004/System - will bring you directly to where you want to go

Navigate to your System folder of UT2004 and then simply type:

ucc help

there you have the list and can work with it.
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Re: .u files

Post by iZumo » Fri 30 Mar , 2012 4:58 pm

Calypto wrote:UCC is a console package (cmd) and requires you to know C++ and Perl, along with uscript
troll2

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AxonFlux
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Re: .u files

Post by AxonFlux » Fri 30 Mar , 2012 7:17 pm

HoPPHOENIX wrote:Ok so everyone tells me to do this when i want a file. "Extract the .u file" -_-

I dont know how that works, how to make it show up in the mutator list. any of that.

can anyone help me? i am a nOOb as everyone knows so i need pacific instructions.
Ok, I think everyone here kind of missed the mark a bit.

I'm going to write a complete play-by-play for you. Do exactly as I type and you can't fail. Or maybe you can.. I dunno.


1. Google search for a UT2004 cache extractor, or ask me and I'll send you mine.

2. Join the server that has the file you need/want etc.

3. Finish your download, in case the mutator has dependencies.

4. Run your extraction program, find the files you need. I can explain some simple techniques to help find dependent files if you need.

5. Extract your files, make sure they're all in the right folders.

6. Open your System folder, search for UT2004.ini open it with Notepad or WordPad. MAKE A COPY OF THIS FILE AND PUT IT ON YOUR DESKTOP. IN CASE YOU FUBAR SOMETHING.

7. Hold the control key and then press the F key. This opens the search feature in your Pad program. Search for this: ServerPackages=

8. Now, add your mutator name to that list. It should look like this: ServerPackages=MutatorName

9. Save the the file you just edited. And now go test and see if the mutator is in your list.

Enjoy.

If you failed, go through the steps again.
"Men think epilepsy divine, merely because they do not understand it. We will one day understand what causes it, and then cease to call it divine. And so it is with everything in the universe." - Hippocrates (c. 460-377 B.C.E.)

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Calypto
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Re: .u files

Post by Calypto » Sun 01 Apr , 2012 4:05 am

ut2004mi is the second best cache extractor after cache.ini and my mouse.

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AxonFlux
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Re: .u files

Post by AxonFlux » Sun 01 Apr , 2012 4:42 am

Calypto wrote:ut2004mi is the second best cache extractor after cache.ini and my mouse.
I use an extractor written in Java, it groups dependencies together for ultra easy extraction.

I'm willing to share. (=
"Men think epilepsy divine, merely because they do not understand it. We will one day understand what causes it, and then cease to call it divine. And so it is with everything in the universe." - Hippocrates (c. 460-377 B.C.E.)

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Calypto
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Re: .u files

Post by Calypto » Sun 01 Apr , 2012 5:16 am

u a poorfag and people can't open your map?

http://www.p-fat.net/UTDeps1.0.01.zip

trollface

Here's how you extract .u files, easier than what axon said.
http://bit.ly/HbnYuR

meanwhile, be jelly of my forum icon.

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