UTJumppad

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Socio
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UTJumppad

Post by Socio » Tue 06 Apr , 2010 1:43 pm

I know how to make them, how to set the location where they shoot you at.
The problem I'm having is the jump height, when I want the jumppad to make the player do a long jump, it shoots the player so high that he hits the skybox/room ceiling and of course the landings end in death.

I think the setting responsible for this is the JumpZModifier, but no matter how high or low I set it the jump arch doesent change.
Help? o.o
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

onrust
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Re: UTJumppad

Post by onrust » Tue 06 Apr , 2010 2:04 pm

Stupid jumppads, mine just went vertical not trying to reach it's destination.

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Azarael
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Re: UTJumppad

Post by Azarael » Tue 06 Apr , 2010 3:52 pm

To make changes to the jump arc, you need to rebuild the paths every time you do so.

I suggest using the Show Paths function and repeatedly using Build Changed Paths to get the arc you want.

onrust
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Re: UTJumppad

Post by onrust » Tue 06 Apr , 2010 4:25 pm

Just learned about jumppads and aza is prob right, you prob forgot the rebuild the paths :)

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