Ballistic map convert
- xVK
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Ballistic map convert
Hello guys,
What do i need to change on my maps to be ballistic compitabel?
A quick shortlist will do.
I will post the converted maps here, if interested u can use them.
What do i need to change on my maps to be ballistic compitabel?
A quick shortlist will do.
I will post the converted maps here, if interested u can use them.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic map convert
If they're in DM format they'll be fine as they are.
- xVK
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Re: Ballistic map convert
Here it is, the first map i ever made and one of the most popular ONS maps.
Now in a DM cloth!
Small map, but with lots of paths.
http://www.mediafire.com/?exa28iauf362dho
If u like ill be pleased to convert other maps. (And i have a lot) =)
linkj: (not complete) http://ut2004.thenicam.ch/phpBB3/viewto ... =42&t=1011
Now in a DM cloth!
Small map, but with lots of paths.
http://www.mediafire.com/?exa28iauf362dho
If u like ill be pleased to convert other maps. (And i have a lot) =)
linkj: (not complete) http://ut2004.thenicam.ch/phpBB3/viewto ... =42&t=1011
- Oska
- The wise man
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Re: Ballistic map convert
VK's maps are awesome, should be interesting in DM
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael
- xVK
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- Disappeared Administrator
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Re: Ballistic map convert
Welcome back.
Well, given the fact that Aza or Gizmo don't seem to want to reply, I'll reply instead. For the BW, we require a certain visual quality, which your first maps don't meet. We prefer here quality over quantity. But for instance VK's Playground could work well, provided that you'd be willing to fix it eventually. Anyway some notes:
- DM doesn't use weapon lockers, just weapon bases and ammo around the map (for non-Freon games).
- Player starts are around all the map
- Cut the area with the cores completely, and perhaps some "secret" paths between nodes, as they won't work here
Well, given the fact that Aza or Gizmo don't seem to want to reply, I'll reply instead. For the BW, we require a certain visual quality, which your first maps don't meet. We prefer here quality over quantity. But for instance VK's Playground could work well, provided that you'd be willing to fix it eventually. Anyway some notes:
- DM doesn't use weapon lockers, just weapon bases and ammo around the map (for non-Freon games).
- Player starts are around all the map
- Cut the area with the cores completely, and perhaps some "secret" paths between nodes, as they won't work here
- xVK
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Re: Ballistic map convert
Well ok, i understood. Ill fix those problems.
Btw, i prefer gameplay over quality (as in each game).
Not my map, but Stonewall is also visual good...
Btw, i prefer gameplay over quality (as in each game).
Not my map, but Stonewall is also visual good...
- xVK
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Re: Ballistic map convert
I'm back with a converted map, vk's playground
I have modified it a bit to fit DM, new hallway, teleports, removed all ONS related stuff. Added some extra details.
Here is the download:
http://www.mediafire.com/?6961axxekxllkl6
I hope this will fit the requirements.
I have modified it a bit to fit DM, new hallway, teleports, removed all ONS related stuff. Added some extra details.
Here is the download:
http://www.mediafire.com/?6961axxekxllkl6
I hope this will fit the requirements.
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Re: Ballistic map convert
Hi, just one thing:
Add normal pickups around the map like in standard DM maps, the map will also be in list for DM / TDM with pickups (which gets played from time to time), right now there is no way how to enable it only for the loadout gametypes.
Add normal pickups around the map like in standard DM maps, the map will also be in list for DM / TDM with pickups (which gets played from time to time), right now there is no way how to enable it only for the loadout gametypes.
- xVK
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