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Bug map

Posted: Wed 04 Jul , 2012 11:27 pm
by Blasteur
Hello has all I come of find bug on the waiter(server) LDG on the map AS-TheCanyon [ R6]

This bug I allowed to cheater and to make of the spammkill (to see if he(it) walking(step) it is necessary not to banish me ^^ ;"( )

Here are screen shot of the map

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Salut a tous je viens de trouve des bug sur le serveur LDG sur la map AS-TheCanyon[R6]

Ce bug ma permit de cheater et faire du spammkill (pour voir si il marche il faut pas me bannir^^ ;"( )

Voilà des screen shot de la map

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Re: Bug map AS-TheCanyon[R6]

Posted: Thu 05 Jul , 2012 8:05 am
by Socio
From what I see its the "under terrain" bug.
There is really nothing much that can be done about it, UT2004s terrain can be glitchy like that. It mostly occurs on on the terrains intersections when you are moving in a fast way on them, like sliding down a very steep angle.
The only safe way to prevent this is to put a killing volume under the terrain to kill players who got under it, even by accident.

And yeah, the hover-containers are the very best joinha

Re: Bug map AS-TheCanyon[R6]

Posted: Thu 05 Jul , 2012 9:22 am
by iRobot
Thanks for taking the time to point it out, at least.

The map maker is fully aware of your concerns and is doing everything in his power to rectify the issues with this map.

A new release is in the works, AS-TheCanyonRace[R7], expect it on a server near you soon!

Re: Bug map AS-TheCanyon[R6]

Posted: Thu 05 Jul , 2012 9:25 am
by Blasteur
Thank you for the welcome(reception) I think that to put a zone of murder shall be it a good idea


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Merci pour l’accueil je pense que mettre une zone de meurtre ce serai une bonne idée

Re: Bug map

Posted: Wed 18 Jul , 2012 9:15 pm
by Blasteur
Here is of the other bug of map

Here we are on AS-Frigate
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Voilà d’autre bug de map

Ici on est sur AS-Frégate

Image

Re: Bug map

Posted: Wed 18 Jul , 2012 10:32 pm
by Socio
Thats not much useful, going under terrain there doesnt give you pretty much any advantage. The only advantage I see is swimming and trying to LG people from under it, but thats still very inefficient as a form of attacking/defending. Anyways will put blocking volumes on the surrounding terrain just in case.

Re: Bug map

Posted: Thu 19 Jul , 2012 1:31 am
by Calypto
Make a volume with the gravity set to 1,000,000,000 to troll them right back to the surface

Re: Bug map

Posted: Thu 19 Jul , 2012 9:20 am
by iRobot
Like the french version of raicoon, just finding random things for no real reason ;'D'D

Re: Bug map

Posted: Thu 19 Jul , 2012 11:36 am
by Coi
Many terrains in UT2004 have that annoying bug :\

(Or it could just be me not knowing how to fix it)