RACE-ScorpionCoaster
- iRobot
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Re: RACE-NewScorpionCoaster(elf)1-beta
When can we expect this fine map revision to make it live?
I hope the trap room is legit, trolling will be more fun than racing.
I hope the trap room is legit, trolling will be more fun than racing.
- darkelf
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Re: RACE-NewScorpionCoaster(elf)1-beta
Download: http://www.mediafire.com/?nwalem6nf7pv5y7
Slight over site. Skybox textures have now been saved to map.
Slight over site. Skybox textures have now been saved to map.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- darkelf
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Re: RACE-NewScorpionCoaster(elf)1-beta
I thought i was done with this crap..
Found a very obvious exploit that is going to need to be fixed. Only a few know about it but thats all it takes for it to become abused.
Along with this are two additional exploits that are extremely rare to do but possible none the less.
So with that being said.
Is there anything that should be addressed in this map? Or any changes that you all would like? I'm willing to take out derby and replace it with some other idea.
And no I'm not making anything easier. Unless someone can convince me that it legit needs to be fixed.
Found a very obvious exploit that is going to need to be fixed. Only a few know about it but thats all it takes for it to become abused.
Along with this are two additional exploits that are extremely rare to do but possible none the less.
So with that being said.
Is there anything that should be addressed in this map? Or any changes that you all would like? I'm willing to take out derby and replace it with some other idea.
And no I'm not making anything easier. Unless someone can convince me that it legit needs to be fixed.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- iRobot
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Re: RACE-NewScorpionCoaster(elf)1-beta
More objectives! MOAR!
- darkelf
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Re: RACE-NewScorpionCoaster(elf)1-beta
4 is enough for this map. I do have plans to make a sequel. Just need motivation.iRobot wrote:More objectives! MOAR!
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- iRobot
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Re: RACE-NewScorpionCoaster(elf)1-beta
I'd like to see a map with many objectives, but all of them open at once.
This is because;
Variety, each play of the map can be different for everyone.
Chance, with many objectives, everyone has a shot at one without the same guy taking everything.
Ability, if you get stuck at a point, you can try a different objective, instead of rage quitting.
This is because;
Variety, each play of the map can be different for everyone.
Chance, with many objectives, everyone has a shot at one without the same guy taking everything.
Ability, if you get stuck at a point, you can try a different objective, instead of rage quitting.
- darkelf
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Re: RACE-NewScorpionCoaster(elf)1-beta
iRobot wrote:I'd like to see a map with many objectives, but all of them open at once.
This is because;
Variety, each play of the map can be different for everyone.
Chance, with many objectives, everyone has a shot at one without the same guy taking everything.
Ability, if you get stuck at a point, you can try a different objective, instead of rage quitting.
Yes you have mentioned this before.. I'm very hesitant to do this. It has a high potential for just making people rage. Sure it helps with players that are having difficulty doing a specific path. But in the long run there going to be angry cause doing this will make the map go 4x faster. Which means there is little to no time for them to get a chance to do more then just 1 path.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- iRobot
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Re: RACE-NewScorpionCoaster(elf)1-beta
I know what you mean.
I just feel in the current format, making maps difficult/easier is hard work as you can't please everyone.
Many trials maps, on foot at least, actually use this design to great effect (many objectives available at one time).
An alternative would be adding a MoonValley style objective system where the trial needs to be completed several times before the map ends.
I just feel in the current format, making maps difficult/easier is hard work as you can't please everyone.
Many trials maps, on foot at least, actually use this design to great effect (many objectives available at one time).
An alternative would be adding a MoonValley style objective system where the trial needs to be completed several times before the map ends.
- darkelf
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Re: RACE-NewScorpionCoaster(elf)1-beta
I'll compromise on this issue.
I will make all obj's use the team work concept that we see in bender maps. (Garage) That way it takes two in order to complete the objective(Also require reaching obj with vehicle).
So current list of changes I plan on are:
-All objs converted to garage teamwork
-Fix 2 exploits that allow obj1 to obj2 jump, obj 3 exploit that skips loop and obj 4 possible exploit.
-Take out crash derby and replace it with dm room. Map suggestions? Or different concept suggestions?
Wish there was a emp raptor. Would make this map actually worth playing.
I will make all obj's use the team work concept that we see in bender maps. (Garage) That way it takes two in order to complete the objective(Also require reaching obj with vehicle).
So current list of changes I plan on are:
-All objs converted to garage teamwork
-Fix 2 exploits that allow obj1 to obj2 jump, obj 3 exploit that skips loop and obj 4 possible exploit.
-Take out crash derby and replace it with dm room. Map suggestions? Or different concept suggestions?
Wish there was a emp raptor. Would make this map actually worth playing.
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola
- Eiforia
- Piska
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Re: RACE-NewScorpionCoaster(elf)1-beta
Garage teamwork? Please no... It always takes some time to wait for another person to open the door + if it will be an enemy the chance you stay alive/ make object is <100%.
+ Coaster is not tht map which each player on the server can do. ppl often play it in the morning ---> more unskilled players ---> chance to wait for smb else and make an object is even more less.
And imo if you play a teamwork map there must be teamwork vehicles " take smb to open with you". And even in such way some ppl teleport to base while they could let you go out from garage and continue the race :/
If I'm wrong lets do teamwork garage on blazing too.
+ Coaster is not tht map which each player on the server can do. ppl often play it in the morning ---> more unskilled players ---> chance to wait for smb else and make an object is even more less.
And imo if you play a teamwork map there must be teamwork vehicles " take smb to open with you". And even in such way some ppl teleport to base while they could let you go out from garage and continue the race :/
If I'm wrong lets do teamwork garage on blazing too.
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael
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