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Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 07 May , 2013 4:49 pm
by iRobot
Movers are awesome. People love JS Derby

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 07 May , 2013 8:34 pm
by darkelf
iRobot wrote:Movers are awesome. People love JS Derby

There is two different love's

Love to hate a map.

Love to play a map.

Pretty sure most just love to hate on js derby.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 3:11 pm
by darkelf
Map: RACE-NewScorpionCoaster[REV][E8]

Changelog:
-Fixed floating objects and aligned a few misaligned things.
-Added finishing touches to track to make it look a little more appealing to eye (placed static mesh caps on the ends of ramps and such)
-Added a isolated room for "demolition derby" along with a trap room. Hopefully this will take away most of the desire to bash cars in spawn. (although there will probably still be the few to do it. Nothing much can be done.)
-Added turn static meshes to obj 4.
-Took out some blocking volumes that where not needed.
-Changed the path from base to beginning of obj 2 slightly to try and keep the flow of map fast paced instead of a pointless long distance drive.
-Fixed obj 3 loop sudden drop off to final jump. Should be slightly smoother of a transition to make final jump a bit easier.

Screenshots:
Image

Image

Image

Image

Download: http://www.mediafire.com/?pa8pym764bj2ssp

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 3:15 pm
by iRobot
Can we have a different skybox? Black/spacemaps are so visually unappealing.

Something like Antalus. That's one thing I think AztecScorpion did right, adding something to look at.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 3:19 pm
by Azarael
It's a point. Might as well add some water and a box.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 3:24 pm
by darkelf
iRobot wrote:Can we have a different skybox? Black/spacemaps are so visually unappealing.

Something like Antalus. That's one thing I think AztecScorpion did right, adding something to look at.
Its not black.. its something not really sure what it is. Its race your lucky I didn't just make it the generic space skybox. That and I lost all the skybox's that I have collected over the years.. I'll look around for something but.. its race.. is this really nessessary?

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 6:48 pm
by darkelf
iRobot wrote:Can we have a different skybox? Black/spacemaps are so visually unappealing.

Something like Antalus. That's one thing I think AztecScorpion did right, adding something to look at.

Alright I gave in.. sense no one has downloaded yet I kept it same name. Download link below. Here is a pic of the new background. Hopefully this is pleasing enough.

Image

Download: http://www.mediafire.com/?kn7rc890d8lyr12

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Tue 21 May , 2013 7:24 pm
by iRobot
Looking better already.

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Wed 22 May , 2013 1:16 am
by Calypto
Hopefully this may help you. One of the skyboxes in the third link are used in the map Elucidation, it's a great collection.

http://www.unreal.shaungoeppinger.com/skyboxes.html
http://www.comunidad-e3d.com/des/33/d/fec/1
http://www.redsorceress.com/skybox.html
http://www.alusion-fr.com/an1ffa1.htm
http://www.3delyvisions.com/skf1.htm

Directions for the faces:
North = skybox_pz.bmp
East = skybox_px.bmp
South = skybox_nz.bmp
West = skybox_nx.bmp
Top = skybox_py.bmp
Bottom = skybox_ny.bmp

And of course, a thread showing how to make a skybox if you feel daring. :P
http://www.3drad.com/forum/index.php?PH ... pic=3002.0

Re: RACE-NewScorpionCoaster(elf)1-beta

Posted: Wed 22 May , 2013 4:43 am
by darkelf
Calypto wrote:Hopefully this may help you. One of the skyboxes in the third link are used in the map Elucidation, it's a great collection.

http://www.unreal.shaungoeppinger.com/skyboxes.html
http://www.comunidad-e3d.com/des/33/d/fec/1
http://www.redsorceress.com/skybox.html
http://www.alusion-fr.com/an1ffa1.htm
http://www.3delyvisions.com/skf1.htm

Directions for the faces:
North = skybox_pz.bmp
East = skybox_px.bmp
South = skybox_nz.bmp
West = skybox_nx.bmp
Top = skybox_py.bmp
Bottom = skybox_ny.bmp

And of course, a thread showing how to make a skybox if you feel daring. :P
http://www.3drad.com/forum/index.php?PH ... pic=3002.0
Ah thanks might use some of those in other maps. Been wanting to find some more skybox texture material. This will help!