Crash

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Phoenix
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Crash

Post by Phoenix » Mon 30 Jul , 2012 4:57 am

Hey guys ;) I have my own server, home hosted of coarse, No one will talk me into buying a server ether, but whenever i try to start it i click on a gametype and i get a crash: UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 2096 MHz with 4095MB RAM
Video: AMD Radeon HD 6530D Graphics (1083)

General protection fault!

History: Sort <- UObject::execDelegateFunction <- (UT2K4Tab_GameTypeMP Package.UT2K4Tab_GameTypeMP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7) <- UObject::execDelegateFunction <- (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::ProcessEvent <- (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
fuu
Can anyone help me? would greatly appreciate it.
»>}¡!pHøÊÑíx<°>RîSË!¡{<«

- PxR

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iRobot
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Re: Crash

Post by iRobot » Mon 30 Jul , 2012 10:15 am

CPU: AuthenticAMD Unknown processor
Think I've found your problem.


But seriously, when it crashes, go to your UT2004 log file in the system folder. Go to the bottom, and copy paste the parts with "Critical:", since I believe this is the part what will help you fix it.

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Phoenix
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Re: Crash

Post by Phoenix » Mon 30 Jul , 2012 7:29 pm

How can i fix this?
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Calypto
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Re: Crash

Post by Calypto » Mon 30 Jul , 2012 7:53 pm

HoPPHOENIX wrote:How can i fix this?
By posting the "critical" from the log.
iRobot wrote:
CPU: AuthenticAMD Unknown processor
Think I've found your problem.
It's the radeon graphics trollface

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Phoenix
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Re: Crash

Post by Phoenix » Mon 30 Jul , 2012 8:05 pm

Critical: Sort
Critical: UObject::execDelegateFunction
Critical: (UT2K4Tab_GameTypeMP Package.UT2K4Tab_GameTypeMP @ Function GUI2K4.UT2K4Tab_GameTypeBase.InternalOnChange : 00C7)
Critical: UObject::execDelegateFunction
Critical: (GUIListBox Package.GUIListBox @ Function XInterface.GUIListBox.InternalOnChange : 002A)
Critical: UObject::execDelegateFunction
Critical: (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018)
Critical: UObject::ProcessEvent
Critical: (GUIListBox Package.GUIListBox, Function XInterface.GUIListBox.InternalOnClick)
Critical: UObject::ProcessDelegate
Critical: UGUIComponent::MouseReleased
Critical: (GUIList Package.GUIList)
Critical: UGUIController::MouseReleased
Critical: UGUIController::NativeKeyEvent::LeftMouseClick
Critical: UGUIController::NativeKeyEvent
Critical: UInteractionMaster::MasterProcessKeyEvent
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: UWindowsViewport::UpdateInput
Critical: UViewport::ReadInput
Critical: APlayerController::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 10910191 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free

Posted critical from the log.
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LiZaT
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Re: Crash

Post by LiZaT » Tue 31 Jul , 2012 3:48 pm

What you can do is, to install the latest Patch: Klick
If the Game is further crashing, reinstall it, but if u do it make an Backup of your UT2004.ini and User.ini

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iRobot
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Re: Crash

Post by iRobot » Tue 31 Jul , 2012 5:03 pm

I don't know where to start at reading crash logs.

Just told you to post it because someone like Aza or Izumo would know instantly from that, I guess.

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Calypto
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Re: Crash

Post by Calypto » Tue 31 Jul , 2012 5:17 pm

Looks like you have a sorting issue. This can be fixed by installing the latest version of Gentoo™.

iZumo
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Re: Crash

Post by iZumo » Tue 31 Jul , 2012 6:12 pm

Calypto wrote:Looks like you have a sorting issue. This can be fixed by installing the latest version of Gentoo™.
troll2


One of the gametypes cannot be loaded.

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Phoenix
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Re: Crash

Post by Phoenix » Tue 31 Jul , 2012 10:13 pm

Thanks izumo, i will try figuring out which one.
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