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Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:41 pm
by darkelf
Azarael wrote:There's a Note actor in the map. The message in a Note actor appears when you rebuild the map. I assume the original author was pathetic enough to think his creation was worthy of such elaborate defensive measures to prevent editing.

Thats seph for yah.. I gave him advice during the time he made this.. He really wanted to find out the best way to prevent people from editing his map.. I refused to tell him about the most common way.. which for the sake of people like him I will not say how.

As for the map yah.. I'll opt for the easy solution for the moment and build bsp rooms with zone portals (like spawn which I did add myself). It wouldn't hurt to do the map in a terrain but for the time being I'll do the easy option until such a time I feel the need to completely redo the map.

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:41 pm
by iRobot
No I was merely expressing my disbelief at putting a 'do not edit this map without asking' when it is highly unlikely permission was sought from the original creator to create this remix.

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:44 pm
by iRobot
and overclock that 950 man, it pains me to see it at 3.06

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:44 pm
by Azarael
Even with no vehicles this fucking thing still crashes on res change or alt tab. :/

@iRobot: wot?

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:48 pm
by iRobot
Wot do you mean wot. Seph probably didn't get permission to edit the original SLTopiaaaaaa.

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:48 pm
by Azarael
Edit: Never mind, I assume it's a ref to the i7 950 3.06GHz.

Re: RACE-SLTopia

Posted: Tue 29 Oct , 2013 6:50 pm
by iRobot
Oh, I forgot you don't have signatures enabled I think ?

Not overclocking Bloomfield is like eating low fat chips.

Re: RACE-SLTopia

Posted: Wed 30 Oct , 2013 4:48 pm
by darkelf
Map: RACE-[UW]-SLTopia-[E1][REV]

Change Log:
-Fixed fps issues. Enclosed all vehicle areas with walls and anti portals. Lowest fps I got in beta testing was 70.. Well within acceptable range.
-Added gaps to obj 1 for bender jumps. Removed random work of crappy art with track. (Also to help improve frame rate.
-Removed windows from base for fps reasons.

Screen shots:
Image
Image
Image
Image

Download: http://www.mediafire.com/?c3rrhk8kk4eueth

As long as someone verifies that I have vehicle tags/end obj vehicle tag set up properly It is ready for consideration to be uploaded to server.

Re: RACE-SLTopia

Posted: Thu 31 Oct , 2013 4:51 am
by iZumo
Azarael wrote:Intel Core i7-950 3.06GHz
Good CPU choice.
;'D'D

Re: RACE-SLTopia

Posted: Thu 31 Oct , 2013 7:57 am
by darkelf
iRobot wrote:Oh, I forgot you don't have signatures enabled I think ?

Not overclocking Bloomfield is like eating low fat chips.
Oh just realized I completely missed this conversation that was directed at me..

I should over clock.. I have it water cooled so I am all set to do it. I just haven't bothered to as I never really needed to push it beyond its standard settings. That and I am a bit novice when it comes to overclocking. I'll read up on what is the recommended safe over clock of this cpu.