Ballistic Bro Changelogs Discussion

Discuss the Ballistic Weapons servers here.
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Sat 13 Feb , 2016 4:07 pm

I'm not sure it's randomly, its just an incline change, since sight drops when you are airborne.

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Greedisgood
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Re: Ballistic Bro Changelogs Discussion

Post by Greedisgood » Sat 13 Feb , 2016 4:09 pm

MRS tazer is a 90% kill on hit, not allowing you to remove it or kill the user in most cases due to vision and movement restriction. Even breaking it via moving behind something rarely works since the user is much faster and is able to perform any kind of movemnts without penalties. It also has unlimited range. Using it is unlikely to impove the general performance but it turns the fight into a coin flip.
Also, tldr issue with nano dps: it needs either that or an escape mechanism. Killing everyone in sight is the only escape method so far.
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Earl_Vencar.:LLS:.
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Re: Ballistic Bro Changelogs Discussion

Post by Earl_Vencar.:LLS:. » Sat 13 Feb , 2016 4:16 pm

iRobot wrote:I'm not sure it's randomly, its just an incline change, since sight drops when you are airborne.
Nah, we can jump with sights now. The dodging is a bug; usually there's no incline change involved.
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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 15 Feb , 2016 2:49 pm

Azarael wrote:SK-410 Assault Shotgun
Fire interval reduced from 0.325 to 0.22
Damage reduced from 112 to 66
Reserve ammo up to 30 from 18
Mnnn...Have to try it now, but unfortunately Sk410 was the only effective weapon against melee. Seems that I need to go back to the other shotguns or start using the melee...

could you reduce reloading time in the silencer one?? forgot its name... Its really slow :)
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iRobot
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Re: Ballistic Bro Changelogs Discussion

Post by iRobot » Mon 15 Feb , 2016 3:24 pm

Butcher wrote:
Azarael wrote:SK-410 Assault Shotgun
Fire interval reduced from 0.325 to 0.22
Damage reduced from 112 to 66
Reserve ammo up to 30 from 18
Mnnn...Have to try it now, but unfortunately Sk410 was the only effective weapon against melee. Seems that I need to go back to the other shotguns or start using the melee...
It doesn't really change much. The damage being 66 is quite relevant as that means three shots is 198 damage. Typically a full health player will have 175 health.

From these figures, three shots at 0.22 is 0.66, two shots at 0.325 is 0.65. 0.01 sec difference in TTK isn't really relevant. IMO it's a buff to the weapon as the punishment for missing a shot is not so bad now, plus you have more ammo for nice spamming.

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Mon 15 Feb , 2016 5:03 pm

I wonder if the slugs are the same?... twice the slugs is 90hp per hit :D...
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Re: Ballistic Bro Changelogs Discussion

Post by ILoveTheNorth » Wed 17 Feb , 2016 3:50 pm

I second Greed's motion to tame down the Taser on the MRS. Can it be a temporary taser like on the Nova bolt stick thing?

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Butcher
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Re: Ballistic Bro Changelogs Discussion

Post by Butcher » Wed 17 Feb , 2016 6:35 pm

Well, Sk410 is not as useful in this way, the reduction of shooting time makes it too difficult to control the recoil and as consequence you don't hit anything. I do not hold the fire button, but click when I need the shot. With the time reduction it can make two shots where there was only one... Additionally, to aim is not easy because the iron sights block the view...so recoil+blind aim is not a good combination if you need several shots to kill.... as it is you get easily overpowered by any spam weapon.
Since 90% of the server is just spamming bullets....well SK is in its current state is a handicap. :)

As is not to whine but to help balance I suggest:
If there was 8 shots in the mag instead of the actual 6 it could help. Alternatively, maybe was just better to reduce the primary damage a bit and keep the old characteristics of sk a better option...

I'm personally moving to the next best shotgun....
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Greedisgood
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Re: Ballistic Bro Changelogs Discussion

Post by Greedisgood » Wed 17 Feb , 2016 8:27 pm

Can it be a temporary taser like on the Nova bolt stick thing?
hue
https://ldg-gaming.eu/viewtopic.php?f=45&t=3201
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Re: Ballistic Bro Changelogs Discussion

Post by ILoveTheNorth » Fri 19 Feb , 2016 9:16 pm

Greedisgood wrote:
Can it be a temporary taser like on the Nova bolt stick thing?
hue
https://ldg-gaming.eu/viewtopic.php?f=45&t=3201
Yeah haha, the lightning bolt. The MRS taser isn't OP, it's the fact that it has unlimited ammo.

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