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DM-FromHell2k13

Posted: Tue 01 Jan , 2013 5:55 am
by Calypto
My first map edit of the year will be DM-FromHell2k13. Hopefully this fixes all major issues residing in the map.

V1.0
  • Fixed all blocking volume holes on the walls of the map
  • Made a few rooftops accessible, some you may slide down
  • Fixed the rope ladder that is on the boat, you can now climb up without any problems
  • Made all street lights not collide with players
  • Lifted the window inside the hall of spawn so you can actually freely shoot out of it
2.07MB
(direct download) http://199.91.152.85/p4g6bng56big/23rz3 ... ll2k13.zip
(alternative) http://www.mediafire.com/?23rz3xwckc9z25j

Re: DM-FromHell2k13

Posted: Tue 01 Jan , 2013 1:07 pm
by giZmo
No trees ? No fog ? .=

Re: DM-FromHell2k13

Posted: Wed 02 Jan , 2013 7:32 pm
by iRobot
Great map, A+ 10/10, would spec again.

Re: DM-FromHell2k13

Posted: Wed 02 Jan , 2013 9:36 pm
by CaptainXavious
Did you fix the graveyard shed's opening's wierd collision yet?

Re: DM-FromHell2k13

Posted: Thu 03 Jan , 2013 2:15 am
by Calypto
CaptainXavious wrote:Did you fix the graveyard shed's opening's wierd collision yet?
I'm thinking of leaving it as is so if you know how to get through you can run away while the attacker is stuck.

Re: DM-FromHell2k13

Posted: Thu 03 Jan , 2013 2:24 am
by CaptainXavious
Well, even so, it seems like sometimes you tend to catch on something just inside the shed too, it seems to have pretty weird collision.