Assault Ladder
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: Assault Ladder
The scoreboard has 3 switches right now. What are you viewing is displayed on top below map.
- (default) Defender Kills / Deaths / Skill
- Attacker Kills / Deaths
- Overall Kills / Deaths
Ok, I'll make it remember the last displayed option.
- (default) Defender Kills / Deaths / Skill
- Attacker Kills / Deaths
- Overall Kills / Deaths
Ok, I'll make it remember the last displayed option.
-
- Disappeared Administrator
- Posts: 4196
- Joined: Fri 19 Mar , 2010 1:21 am
- Location: Earth
- Contact:
Re: Assault Ladder
Penalty +1000 deaths to BabyDontHurtMeNoMore for extensive farming.
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: Assault Ladder
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
- proof
- Banned
- Posts: 348
- Joined: Tue 30 Apr , 2013 8:45 pm
- Location: Frankfurt, Germany
- Contact:
Re: Assault Ladder
Are you kidding me?
I even play the maps where Im losing skill like AS-HighRise or AS-SubRosa
Plus since when is there a rule on how to defend certain maps?
I even play the maps where Im losing skill like AS-HighRise or AS-SubRosa
Plus since when is there a rule on how to defend certain maps?
Last edited by proof on Thu 02 May , 2013 3:43 am, edited 1 time in total.
Art in a frame is like an eagle in a birdcage.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Assault Ladder
To devil's advocate here, what exactly is the problem if he's capable of playing in such a way that he doesn't die, without cheating?
- Calypto
- Posts: 1879
- Joined: Tue 27 Dec , 2011 6:24 am
- Location: New York State
- Contact:
Re: Assault Ladder
This is unacceptable. Izumo, end this childish behavior right now.
-
- Member
- Posts: 470
- Joined: Fri 23 Dec , 2011 3:10 pm
- Contact:
Re: Assault Ladder
By the way, I thought the skill system would be used to help balancing assault matches, not as a means of bragging about a number. Isn't that the case?
Last edited by ZioFede on Thu 02 May , 2013 9:53 am, edited 1 time in total.
God should have let Paul live and let you die instead, worthless piece of shit. -Mr. H&some about a random actor-
- iRobot
- Junk Administrator
- Posts: 3909
- Joined: Fri 06 Jan , 2012 10:37 am
- Contact:
Re: Assault Ladder
It will be soon.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Assault Ladder
Thanked that post because the irony was hilarious.
- Socio
- Disappeared Administrator
- Posts: 626
- Joined: Mon 15 Feb , 2010 8:44 pm
- Location: Poland
- Contact:
Re: Assault Ladder
The problem isnt the way you play, in which you originaly never was a camper, but the problem is the system abuse.
I spectated your actions for a longer time on some skill maps, no real interest in defending the objective, just standing near pick-ups, respawn or other places unreachable for attackers, away from the main fight, while on a no-skill map you play normaly and engage in direct combat. Think about your case as an example to the weaker players, that trying to rise high in the ladder this way, will not be tolerated and it only will jeopardize the data we gather for the balance-by-skill system.
BTW. Sorry Baby, but I accidently wiped your last post ._.'
You admited it. When a map isnt in the skill track you will play normaly and if it is, you would just camp in corners and farm to get top on the Skill LadderPart of log from Gasoline, 30.04
> BabyDontHurtMeNoMore: means blue team isnt going to finish
> Player is now on red.
> BabyDontHurtMeNoMore: huehuehue
> Player16 entered the game.
> team-spec*Socio: means you will camp in corners and frm lg kills
> team-spec*Socio: like you do most time on def
> BabyDontHurtMeNoMore: if this was a skillmap, yes
I spectated your actions for a longer time on some skill maps, no real interest in defending the objective, just standing near pick-ups, respawn or other places unreachable for attackers, away from the main fight, while on a no-skill map you play normaly and engage in direct combat. Think about your case as an example to the weaker players, that trying to rise high in the ladder this way, will not be tolerated and it only will jeopardize the data we gather for the balance-by-skill system.
BTW. Sorry Baby, but I accidently wiped your last post ._.'
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good
Who is online
Users browsing this forum: No registered users and 12 guests