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Re: Assault Ladder

Posted: Wed 16 Jul , 2014 2:17 pm
by iRobot
But rules stop you fakenicking as someone else ( ͡ʘ ͜ʖ ͡ʘ)

Re: Assault Ladder

Posted: Wed 16 Jul , 2014 2:24 pm
by Socio
iRobot wrote:But rules stop you fakenicking as someone else ( ͡ʘ ͜ʖ ͡ʘ)
Thats why I'll be waiting for the next OLDZ weekend.
( ͡ʘ ͜ʖ ͡ʘ)

Re: Assault Ladder

Posted: Wed 16 Jul , 2014 2:31 pm
by iRobot
Derp weekend

ヽ(◉◡◔)ノ

Re: Assault Ladder

Posted: Wed 16 Jul , 2014 4:54 pm
by bOnO
I think something should be done about this scoreboard, it has become useless now. It's always the same 10 people and it's been lasting for weeks, with very few changes.

So either display the best players on a period (last week/month...) or hide it. And some of the players in this are not playing that often or not anymore (Infinity, Quadria...)

Re: Assault Ladder

Posted: Wed 16 Jul , 2014 6:20 pm
by iRobot
reset it completely if you ask me, and hide it, so you get the true values for everyone rather than the ones they farmed to preserve

Re: Assault Ladder

Posted: Thu 17 Jul , 2014 6:43 am
by iZumo
The issue here is that development has stalled, obviously.

Re: Assault Ladder

Posted: Wed 27 Aug , 2014 5:31 pm
by smalltown
I don't like that f***ing assault ladder it demotivates us gamers to get attached to the game as it used to be fun before this was introduced. Besides it should be different to other fps games, which show skill instead just because they are mostly played online like call of duty and other mmo games.

Re: Assault Ladder

Posted: Wed 27 Aug , 2014 6:39 pm
by Azarael
wat

Re: Assault Ladder

Posted: Thu 28 Aug , 2014 6:59 pm
by TheRearGunner
Why do we need individual skill level anywhere near a team game ?
Put it on single player death match where it belongs.

Re: Assault Ladder

Posted: Thu 28 Aug , 2014 7:09 pm
by Azarael
Because it's used to balance the teams and it's of interest to some people.

Also, never mention singleplayer in the context of UT...