Skill system

Discuss the Ballistic Weapons servers here.
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Oska
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Re: Skill system

Post by Oska » Wed 19 Feb , 2014 1:46 pm

I totally agree with capaco. Enough data has been collected so far to create a reasonable skill balancer and it's much funnier to play without skills, & without some people saying "you x.xx shitter" or "no worries, he is only x.xx".

And @Pinky: at least it should shut dk's mouth..
e---e
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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iRobot
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Re: Skill system

Post by iRobot » Wed 19 Feb , 2014 1:48 pm

Regardless of whether you feel its more fun or not, if the removal of the skill system has no effect on the average server population, then it will return.

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Oska
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Re: Skill system

Post by Oska » Wed 19 Feb , 2014 2:04 pm

Glad to see that you are a staff member Robot! I didn't know that you were able to state such things joinha
anyway, did someone put their salami into your mama's underwear or something? - team-spec*Azarael

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iRobot
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Re: Skill system

Post by iRobot » Wed 19 Feb , 2014 2:06 pm

The reason it was removed was explained above. ;)

Obviously if it has no effect it'll return.

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Azarael
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Re: Skill system

Post by Azarael » Wed 19 Feb , 2014 3:15 pm

He's absolutely right about that.

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giZmo
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Re: Skill system

Post by giZmo » Wed 19 Feb , 2014 3:49 pm

How can you be so sure that the ppl who left cause they disliked skill system or mapchanges or weapons will come back just cause of 2 weeks oldschool?

And what if even more ppl will leave after skillsystem has been restored and the "old" maps have been removed again?

Maybe the playercount will increase, maybe it will stay the same, maybe it will get worse...nobody can tell...so the main goal should be keeping the playercount
at least like it is now.
"We never truly know how to appreciate something until we have lost it forever."

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iRobot
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Re: Skill system

Post by iRobot » Wed 19 Feb , 2014 3:50 pm

Well how long do you guys plan to run this little experiment?

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Azarael
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Re: Skill system

Post by Azarael » Wed 19 Feb , 2014 3:52 pm

There's no way of knowing whether those who have left will return. However, we can observe the effect on the playtime of those who are still here.

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Re: Skill system

Post by iZumo » Wed 19 Feb , 2014 6:17 pm

IMO the main problem were map removals.

Also skill is still tracked, it's just not shown
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iRobot
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Re: Skill system

Post by iRobot » Wed 19 Feb , 2014 6:31 pm

Tracking while hidden would give you accurate data as people wouldn't base their tactical decisions on how it would affect their skill rating.

"I could thaw this guy and risk dying, but we could maybe go unnoticed and win the round"

against

"I could just ignore that guy on our team frozen and farm a few more kills. I get more skillgain that way, even though we lose the game."

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