Skill system
- Azarael
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Re: Skill system
Differentiating between aimed / hip kills is planned, at least.
- iRobot
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Re: Skill system
how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
- Butcher
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Re: Skill system
, the only thing is that I'm not using 'Butcher' but many different variations.. But we could have such variant:iRobot wrote:Just need to simplify the code.
Code: Select all
if (Player.Skillvalue>=8.3)
{
ChangeCharacter 'douchebag'
}
"An BW match is a test of your skill against your opponents' luck."
- iRobot
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- Azarael
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Re: Skill system
As you like to say, law of averages. There are some people who never aim and I would be intensely interested to have hard data on who they are.
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Re: Skill system
hip wouldn't have penalty, aimed would have bonus.iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
- iRobot
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Re: Skill system
That is the same thing.Spin wrote:hip wouldn't have penalty, aimed would have bonus.iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
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Re: Skill system
If hip has penalty there's more lowskillers (unlike if aimed has bonus there is more highskillers).
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Re: Skill system
iRobot wrote:That is the same thing.Spin wrote:hip wouldn't have penalty, aimed would have bonus.iRobot wrote:how would you reliably judge that? Sometimes hip is more appropriate given the situation. You make it sound like hip would have a skill penalty.
sorry i forgot to put /sarcasm
But its different if you use 80% aim or hip, right?
- Greedisgood
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Re: Skill system
Such statistics could just be displayed on a separate page somewhere for people to make their own conclusions. There is no reason to put everything into the same number while all kinds of interesting information could be gathered. Average movement speed, reaction time, tendency to avoid danger, enemy encounter frequency, lots of stuff that would be more useful than raw K/D.
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