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Re: Invasion Changelogs
Posted: Fri 03 May , 2013 4:32 pm
by iZumo
It's a changelog topic. Perhaps Calypto should have moved it to separate feedback topic.
Re: Invasion Changelogs
Posted: Sat 04 May , 2013 12:56 am
by Calypto
Topic locked, this is a changelog.
Re: Invasion Changelogs
Posted: Sat 04 May , 2013 9:44 pm
by Calypto
Ballistic Weapons
- Fixed the weapon spawn bug
Re: Invasion Changelogs
Posted: Sun 05 May , 2013 6:38 am
by Calypto
Enhanced Weapons
- You now spawn with an Enhanced Translocator instead of the Grapple Gun.
Re: Invasion Changelogs
Posted: Mon 13 May , 2013 5:44 am
by Calypto
Ballistic Weapons
- Added the loadout menu. This may or may not remain.
Re: Invasion Changelogs
Posted: Tue 04 Jun , 2013 6:33 am
by Calypto
Waves
- Added a new monster pack "SpecialSkaarjpackv4."
- Made wave timers shorter by a small margin.
Update:
Removed the Dragon Flies.
Re: Invasion Changelogs
Posted: Sun 30 Jun , 2013 6:15 pm
by Calypto
Waves
- Most monsters now have more health.
- The Hell Hunter now teleports less.
Re: Invasion Changelogs
Posted: Mon 15 Jul , 2013 6:45 am
by Calypto
General
Waves
- Changed waves 3 and 13
- Lowered the monster count and increased the health and damage scaling of monsters
Re: Invasion Changelogs
Posted: Sun 04 Aug , 2013 3:14 am
by Calypto
General
- Added more bots, specifically 4 players are needed to completely remove the bots.
- Removal of Medic magic from the new superweapons
- Added a new skin called "GordonTeamSkinMod" - type changecharacter gordonteamskinmod.gordon in the console to set it.
Waves
- Small wave updates and a new boss to replace the Death Lord
TitanRPG
- Changed the Max Magic/+1/+2 modifiers' adrenaline usage
- Changed the healing and damage values of the Medic Weapon Maker to 30% damage bonus and 50% healing bonus
Re: Invasion Changelogs
Posted: Sun 04 Aug , 2013 11:11 am
by Azarael
General
- Artifacts are retained when deploying