UnrealEd 3.0 help
Posted: Sun 17 Mar , 2013 1:09 pm
So i've been making little demo maps for a while but nothing actually big came out because i have problem with the editor it self (or my knowledge on how to use it)
1st queastion: Is there an offical manual for UnrealEd 3.0?
And by manual i mean a 1k pages worth and not those fan made all over google ones.
2nd queastion: How to properly save a map?
May sound like a dump question but my unrealEd behaves different every time i reinstall UT2k4.
Problem:
I make a custom static meshes, terrains and save them in a new package and when i reload the map
in the all is gone editor its gone. This happend couple of times in the past but it fixed it self and broke
it self too.
UPDATE: for the first time now the game will crash if i try to play a
map with custom stuff because it cant find it (this was never happening before)
3rd question: Before i can fully close unrealED, 35226662 windows will pop up one by one saying:
"The package ' Package0 has been changed and needs to be saved. Save it now ? y/n".
What do i do with this?
Package0, Package1 ... Package35226662 AND NOW I CAN FINALY CLOSE THE EDITOR.
ps. i never save them. why? because its not overwritting something that exists. it will
ask for directory every single time no matter if i already saved it once for a that map.
This may sound like an answer to my 2nd question but no dont think so. i was never saving these and i never
had problems described there. quote from earlyer: ,, ... unrealEd behaves different every time i reinstall UT2k4''
Currently even if i save all these packages including my own, static messhes and terrains will still be lost
Any help would be extremely appreciated since ive been raging with this for some time.
Aw.=w
1st queastion: Is there an offical manual for UnrealEd 3.0?
And by manual i mean a 1k pages worth and not those fan made all over google ones.
2nd queastion: How to properly save a map?
May sound like a dump question but my unrealEd behaves different every time i reinstall UT2k4.
Problem:
I make a custom static meshes, terrains and save them in a new package and when i reload the map
in the all is gone editor its gone. This happend couple of times in the past but it fixed it self and broke
it self too.
UPDATE: for the first time now the game will crash if i try to play a
map with custom stuff because it cant find it (this was never happening before)
3rd question: Before i can fully close unrealED, 35226662 windows will pop up one by one saying:
"The package ' Package0 has been changed and needs to be saved. Save it now ? y/n".
What do i do with this?
Package0, Package1 ... Package35226662 AND NOW I CAN FINALY CLOSE THE EDITOR.
ps. i never save them. why? because its not overwritting something that exists. it will
ask for directory every single time no matter if i already saved it once for a that map.
This may sound like an answer to my 2nd question but no dont think so. i was never saving these and i never
had problems described there. quote from earlyer: ,, ... unrealEd behaves different every time i reinstall UT2k4''
Currently even if i save all these packages including my own, static messhes and terrains will still be lost
Any help would be extremely appreciated since ive been raging with this for some time.
Aw.=w