have a problem on server #2

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BoB
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have a problem on server #2

Post by BoB » Sun 24 Mar , 2013 5:41 pm

hi i have a problem on server #2, ut crashes a lot when playing invasion.



UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1070)

Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.

Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 600000 FArray <- FArray::Realloc <- 3000*200 <- UObject::InitProperties <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter35726) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (RX22ASpray Transient) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (RX22ASpray) <- UObject::ProcessEvent <- (RX22AAttachment DM-AMDK-OldHaven.RX22AAttachment, Function BCoreProV55.BallisticAttachment.PostNetReceive) <- AActor::PostNetReceive <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor RX22AAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free




UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3601 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)

CreateTexture failed(8007000E).

Verlauf: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-AMDK-OldHaven.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free







UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)

Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.

Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 7E080000 661164 FArray <- FArray::Realloc <- 23613*28 <- UTrailEmitter::Initialize <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Aztec <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free





UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Tokara Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free





UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)

General protection fault!

History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level US-Sydney - 2013 Edition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

my pc data

Prozessor AMD FX(tm)-8150 Eight-Core Processor

Hersteller MSI
Modell MS-7640
Gesamter Systemspeicher 8,00 GB RAM
Systemtyp 64 Bit-Betriebssystem
Anzahl der Prozessorkerne 4

Speicher
--------------------------------------------------------------------------------

Gesamtgröße der Festplatte(n) 119 GB
Datenträgerpartition (C:) 74 GB frei (119 GB gesamt)
Medienlaufwerk (D:) CD/DVD

Grafik
--------------------------------------------------------------------------------

Grafikkartentyp NVIDIA GeForce GTX 660
Insgesamt verfügbarer Grafikspeicher 4095 MB
Dedizierter Grafikspeicher 2048 MB
Dedizierter Systemarbeitsspeicher 0 MB
Gemeinsam genutzter Systemspeicher 2047 MB
Grafikkarten-Treiberversion 9.18.13.1407
Auflösung des primären Monitors 1920x1080
DirectX-Version DirectX 10


I say ever thank you for any helpful answer

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Takeo
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Re: have a problem on server #2

Post by Takeo » Sun 24 Mar , 2013 5:59 pm

Your memory is overloaded. (In german: Dein RAM ist voll.)

Your system shows 4GB RAM in total, which should be enough actually.
Close other applications when playing ut2004.
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Calypto
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Location: New York State
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Re: have a problem on server #2

Post by Calypto » Sun 24 Mar , 2013 7:28 pm

Takeo wrote:Your memory is overloaded. (In german: Dein RAM ist voll.)

Your system shows 4GB RAM in total, which should be enough actually.
Close other applications when playing ut2004.
This isn't the problem. It happens only on the invasion server, and I occasionally experience this as well.

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