have a problem on server #2
Posted: Sun 24 Mar , 2013 5:41 pm
hi i have a problem on server #2, ut crashes a lot when playing invasion.
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1070)
Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.
Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 600000 FArray <- FArray::Realloc <- 3000*200 <- UObject::InitProperties <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter35726) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (RX22ASpray Transient) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (RX22ASpray) <- UObject::ProcessEvent <- (RX22AAttachment DM-AMDK-OldHaven.RX22AAttachment, Function BCoreProV55.BallisticAttachment.PostNetReceive) <- AActor::PostNetReceive <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor RX22AAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3601 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
CreateTexture failed(8007000E).
Verlauf: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-AMDK-OldHaven.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.
Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 7E080000 661164 FArray <- FArray::Realloc <- 23613*28 <- UTrailEmitter::Initialize <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Aztec <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Tokara Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level US-Sydney - 2013 Edition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
my pc data
Prozessor AMD FX(tm)-8150 Eight-Core Processor
Hersteller MSI
Modell MS-7640
Gesamter Systemspeicher 8,00 GB RAM
Systemtyp 64 Bit-Betriebssystem
Anzahl der Prozessorkerne 4
Speicher
--------------------------------------------------------------------------------
Gesamtgröße der Festplatte(n) 119 GB
Datenträgerpartition (C:) 74 GB frei (119 GB gesamt)
Medienlaufwerk (D:) CD/DVD
Grafik
--------------------------------------------------------------------------------
Grafikkartentyp NVIDIA GeForce GTX 660
Insgesamt verfügbarer Grafikspeicher 4095 MB
Dedizierter Grafikspeicher 2048 MB
Dedizierter Systemarbeitsspeicher 0 MB
Gemeinsam genutzter Systemspeicher 2047 MB
Grafikkarten-Treiberversion 9.18.13.1407
Auflösung des primären Monitors 1920x1080
DirectX-Version DirectX 10
I say ever thank you for any helpful answer
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1070)
Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.
Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 600000 FArray <- FArray::Realloc <- 3000*200 <- UObject::InitProperties <- UObject::StaticAllocateObject <- (SpriteEmitter SpriteEmitter35726) <- UObject::StaticConstructObject <- UObject::InitProperties <- UObject::StaticAllocateObject <- (RX22ASpray Transient) <- UObject::StaticConstructObject <- ULevel::SpawnActor <- (RX22ASpray) <- UObject::ProcessEvent <- (RX22AAttachment DM-AMDK-OldHaven.RX22AAttachment, Function BCoreProV55.BallisticAttachment.PostNetReceive) <- AActor::PostNetReceive <- AWeaponAttachment::PostNetReceive <- HandleStream <- UActorChannel::ReceivedBunch <- (Actor RX22AAttachment) <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3601 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
CreateTexture failed(8007000E).
Verlauf: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface::HandleCombinedMaterial <- FD3DRenderInterface::SetShaderMaterial <- FD3DRenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-AMDK-OldHaven.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
Nicht genügend virtueller Speicher. Setzen Sie zur Lösung Speicherplatz auf der primären Festplatte frei.
Verlauf: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 7E080000 661164 FArray <- FArray::Realloc <- 23613*28 <- UTrailEmitter::Initialize <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Aztec <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Tokara Forest <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 3600 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 660 (1407)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level US-Sydney - 2013 Edition <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
my pc data
Prozessor AMD FX(tm)-8150 Eight-Core Processor
Hersteller MSI
Modell MS-7640
Gesamter Systemspeicher 8,00 GB RAM
Systemtyp 64 Bit-Betriebssystem
Anzahl der Prozessorkerne 4
Speicher
--------------------------------------------------------------------------------
Gesamtgröße der Festplatte(n) 119 GB
Datenträgerpartition (C:) 74 GB frei (119 GB gesamt)
Medienlaufwerk (D:) CD/DVD
Grafik
--------------------------------------------------------------------------------
Grafikkartentyp NVIDIA GeForce GTX 660
Insgesamt verfügbarer Grafikspeicher 4095 MB
Dedizierter Grafikspeicher 2048 MB
Dedizierter Systemarbeitsspeicher 0 MB
Gemeinsam genutzter Systemspeicher 2047 MB
Grafikkarten-Treiberversion 9.18.13.1407
Auflösung des primären Monitors 1920x1080
DirectX-Version DirectX 10
I say ever thank you for any helpful answer