Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
- pilau
- Member
- Posts: 217
- Joined: Fri 05 Apr , 2013 8:58 am
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
Okie dokes.
Back to weapons availability, the M30A1 rifle is only available in regular BW. Any way to enable it for Pro?
Back to weapons availability, the M30A1 rifle is only available in regular BW. Any way to enable it for Pro?
-
- Member
- Posts: 4
- Joined: Sat 06 Apr , 2013 1:44 pm
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
still getting this error
can someone help me
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
if you have BCoreProV55.u installed to UT2004/System, delete it. The offline package is really intended for people who don't play online at all.
-
- Member
- Posts: 4
- Joined: Sat 06 Apr , 2013 1:44 pm
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
ahh found it , i have removed thise files
BallisticProV26.int
BallisticProV26.u
BallisticProV26.ucl
BallisticProV55.ini
BallisticProV55.u
BallisticProV55.ucl
BallisticV21.ini
BallisticV25.u
BCoreProV55.u
BCoreV25.u
BWBPRecolors3Pro.u
BWBPRecolors3Pro.ucl
BWCache.ini
BWInteractions2.u
BWInteractions2.u
BWProv26README.txt
afther removing restarted the game again , and works fine now
BallisticProV26.int
BallisticProV26.u
BallisticProV26.ucl
BallisticProV55.ini
BallisticProV55.u
BallisticProV55.ucl
BallisticV21.ini
BallisticV25.u
BCoreProV55.u
BCoreV25.u
BWBPRecolors3Pro.u
BWBPRecolors3Pro.ucl
BWCache.ini
BWInteractions2.u
BWInteractions2.u
BWProv26README.txt
afther removing restarted the game again , and works fine now
- pilau
- Member
- Posts: 217
- Joined: Fri 05 Apr , 2013 8:58 am
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
Azarael, welcome back! Do you mind if I bother you some more?
I am using the latest libraries you uploaded for offline play. However, a couple of things are missing or simply not working for me:
The FG-50 and FSSG-50 haven't been made available with the latest fix.
I never get to dual wield anything - If I have a pistol I am always prompted "You can only carry one pistol". Furthermore, is it possible to enable dual wielding for submachine guns? That's all the fun
Lastly (and of least priority too) is the recolors. Are they not supposed to work with Pro?
Thanks man, you know your work is ever appreciated.
I am using the latest libraries you uploaded for offline play. However, a couple of things are missing or simply not working for me:
The FG-50 and FSSG-50 haven't been made available with the latest fix.
I never get to dual wield anything - If I have a pistol I am always prompted "You can only carry one pistol". Furthermore, is it possible to enable dual wielding for submachine guns? That's all the fun
Lastly (and of least priority too) is the recolors. Are they not supposed to work with Pro?
Thanks man, you know your work is ever appreciated.
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
Check the log to see if there's a missing asset for the FG50 and FSSG-50, they're definitely in that release.
Carry capacity limiting is currently not accounting for pistols, it will be changed.
Dual wield was removed for SMGs because SMGs are considered to be main weapons in their own right in this release.
I'm always active on this forum, so you can post when you need to.
Carry capacity limiting is currently not accounting for pistols, it will be changed.
Dual wield was removed for SMGs because SMGs are considered to be main weapons in their own right in this release.
I'm always active on this forum, so you can post when you need to.
- pilau
- Member
- Posts: 217
- Joined: Fri 05 Apr , 2013 8:58 am
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
Cheers.
I just checked and I get no errors whatsoever.
Regarding pistol carrying limit - sorry, I couldn't understand - is there supposed to be a limit in effect or not?
However, another bug I just bumped into again: when pressing special button 2 with the CYLO assault rifle (the one with alternate shotgun fire mode), the weapon points upwards and remains this way, and is not responding to any fire mode.
And what about the berserk recolor skins? I'd like to check them out and also make some myself
I just checked and I get no errors whatsoever.
Regarding pistol carrying limit - sorry, I couldn't understand - is there supposed to be a limit in effect or not?
However, another bug I just bumped into again: when pressing special button 2 with the CYLO assault rifle (the one with alternate shotgun fire mode), the weapon points upwards and remains this way, and is not responding to any fire mode.
And what about the berserk recolor skins? I'd like to check them out and also make some myself
- Azarael
- UT2004 Administrator
- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
The limit on weapons is a setting in the More Rules tab.
The camouflage system doesn't exist in BallisticPro because of filesize concerns. If you're after a more realistic style of play, all of the Recolors weapons or the more randomized features, you may be better off installing the Ballistic Fix I made for stock BW and playing that instead, since it includes all the bugfixes and features added in BallisticPro plus more.
The camouflage system doesn't exist in BallisticPro because of filesize concerns. If you're after a more realistic style of play, all of the Recolors weapons or the more randomized features, you may be better off installing the Ballistic Fix I made for stock BW and playing that instead, since it includes all the bugfixes and features added in BallisticPro plus more.
- pilau
- Member
- Posts: 217
- Joined: Fri 05 Apr , 2013 8:58 am
- Contact:
Re: Ballistic Pro v55 with Sergeant Kelly's Weapon Pack 10?
I don't want to come off as arrogant and tell you how to do your job but I think there should be an option to override the carrying limit for dual wielding. I understand this requires extra work.
"more randomized features" are these features not available in the Pro version I have now?
"more randomized features" are these features not available in the Pro version I have now?
Who is online
Users browsing this forum: No registered users and 4 guests