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Re: C&R Mod
Posted: Mon 15 Apr , 2013 9:00 pm
by Azarael
Nothing any of us can do about variable maps which support anything from 2 to 12 players in any case.
Re: C&R Mod
Posted: Mon 15 Apr , 2013 9:16 pm
by iZumo
Azarael wrote:Nothing any of us can do about variable maps which support anything from 2 to 12 players in any case.
dat yoda grammar
Re: C&R Mod
Posted: Mon 15 Apr , 2013 10:54 pm
by Azarael
Not Yoda grammar.
Re: C&R Mod
Posted: Mon 15 Apr , 2013 11:42 pm
by iRobot
Looks like Yoda grammar, it does.
Re: C&R Mod
Posted: Tue 16 Apr , 2013 3:32 am
by Calypto
Azarael wrote:Not Yoda grammar.
Back to English class, he goes.
Re: C&R Mod
Posted: Tue 16 Apr , 2013 1:34 pm
by Azarael
[There is] nothing any of us can do....
Learn to identify Yoda grammar. 1/10.
"Nothing to be done about that, there is. Too variable in playercount, those maps are."
Edit: Seriously, you guys? :/
Re: C&R Mod
Posted: Thu 20 Jun , 2013 11:12 am
by Butcher
Azarael wrote:[There is] nothing any of us can do....
Learn to identify Yoda grammar. 1/10.
"Nothing to be done about that, there is. Too variable in playercount, those maps are."
Edit: Seriously, you guys? :/
lol... the force is strong in you Aza...
Re: C&R Mod
Posted: Thu 20 Jun , 2013 11:19 am
by iRobot
Just 2 month necro bumped, you have.