- Adjusted the animation speeds of Claws, Axe, Templar, Double Axe and Daggers.
- You can random Battle Axes and Gargoyle Axes.
- Momentum is based on the movement of the weapon's tip.
- Weapons can no longer hit the floor, to prevent interrupts when pitching down.
- Excessive Z knockup fixed.
- Knockback is now per-stance (was already per-weapon).
- Fixed unimpressive deaths.
- Players will animate stagger when their attack is blocked.
- Fixed dedicated servers not animating the pitch (caused inaccurate collision detection).
- Fixed animation issue which caused offsetting to the right at about 15 degrees when attacking while moving.
- Fixed Claws and Daggers having the same 1 second delay on all stances.
ChaosUT Changelog
- Azarael
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Re: ChaosUT Changelog
Duel
- Butcher
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Re: ChaosUT Changelog
Does the double jump, wall dodge, wall dodge jump and so on... available in duel?
"An BW match is a test of your skill against your opponents' luck." ![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
- Azarael
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- Joined: Thu 11 Feb , 2010 10:52 pm
Re: ChaosUT Changelog
As it's a melee gametype, dodge jump and double jump aren't available. There's an extra dodge instead.
- Butcher
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Re: ChaosUT Changelog
I think it would be interesting to see it with full motion of ut2k4 movements, then Duel could become a nice way to train movements tricks, speed, height, length, sprint and so on...Azarael wrote:As it's a melee gametype, dodge jump and double jump aren't available. There's an extra dodge instead.
"An BW match is a test of your skill against your opponents' luck." ![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
![Smile :)](images/smilies/icon_e_smile.gif.pagespeed.ce.9ttTs8ODJK.gif)
- Azarael
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- Posts: 5365
- Joined: Thu 11 Feb , 2010 10:52 pm
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