Adjusted parry. You may no longer passively parry - you must be swinging. Weapons will only parry or block under the following conditions:
- The weapon is blocking
- A right attack meets a left attack
Fixed an issue causing strikes to do no damage but still produce sound if the hit was made too early.
Doubled the hit detection rate from 20/s to 40/s and decreased the time before a swing can deal damage to an enemy. This will in future be stance-based.
Melee weapons inflict knockback on hit, the degree of which may merely arrest movement or knock players across the map. The purpose of this is to prevent every hit dealt by a player resulting in a guaranteed counter hit by the opponent within the same engagement.
Each stance level above Light adds .15 seconds to the attack interval.
To do:
Adjust block for shorter duration but instant followup attack for the blocking player
Provide keys to trigger an attack of a given stance
Different attack / init delays for different stances and attacks