Page 2 of 2

Re: ChaosUT Changelog

Posted: Sat 14 Jun , 2014 4:56 pm
by Azarael
Duel
  • Adjusted the animation speeds of Claws, Axe, Templar, Double Axe and Daggers.
  • You can random Battle Axes and Gargoyle Axes.
  • Momentum is based on the movement of the weapon's tip.
  • Weapons can no longer hit the floor, to prevent interrupts when pitching down.
  • Excessive Z knockup fixed.
  • Knockback is now per-stance (was already per-weapon).
  • Fixed unimpressive deaths.
  • Players will animate stagger when their attack is blocked.
  • Fixed dedicated servers not animating the pitch (caused inaccurate collision detection).
  • Fixed animation issue which caused offsetting to the right at about 15 degrees when attacking while moving.
  • Fixed Claws and Daggers having the same 1 second delay on all stances.

Re: ChaosUT Changelog

Posted: Sat 14 Jun , 2014 9:20 pm
by Butcher
Does the double jump, wall dodge, wall dodge jump and so on... available in duel?

Re: ChaosUT Changelog

Posted: Sat 14 Jun , 2014 9:31 pm
by Azarael
As it's a melee gametype, dodge jump and double jump aren't available. There's an extra dodge instead.

Re: ChaosUT Changelog

Posted: Sun 15 Jun , 2014 12:50 pm
by Butcher
Azarael wrote:As it's a melee gametype, dodge jump and double jump aren't available. There's an extra dodge instead.
I think it would be interesting to see it with full motion of ut2k4 movements, then Duel could become a nice way to train movements tricks, speed, height, length, sprint and so on...

Re: ChaosUT Changelog

Posted: Sun 15 Jun , 2014 12:52 pm
by Azarael
wat