Glitch / Exploit report thread

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darkelf
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Re: Glitch / Exploit report thread

Post by darkelf » Wed 23 Oct , 2013 11:19 am

Well even so. I refuse to add it back in. Last obj is camp happy as it is on its own.. that and when egg race gets voted the first thought that comes to most of our heads is.. "make this end fast"
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Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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Re: Glitch / Exploit report thread

Post by Papino » Tue 02 Sep , 2014 9:05 pm

There is some glitch on LegoWars : when I hop on the levi and chain link on it (I mean, destroying it, with secondary fire link gun) the levi's health is decreasing, but my munitions stay the same, they don't decrease. Don't know if it's the same for all levis or just LegoWars's one.

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Eiforia
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Re: Glitch / Exploit report thread

Post by Eiforia » Tue 02 Sep , 2014 10:05 pm

Lets delete this shit duplo map. The problem will be solved.
"I shall listen to Roy Orbison - "It's Over" in memory of Hamish" - Azarael

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darkelf
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Re: Glitch / Exploit report thread

Post by darkelf » Wed 24 Sep , 2014 6:55 pm

AS-LegoWars

Final obj room the Attackers side redeemer doors(2x) have bad collision allowing vehicles to drive in and get early access to deemers and telporters.

Also the 3 second delay on forced respawn(my eddition) needs to be tweaked to either instant respawn or disable the q respawn option.

I will do these changes when I get a chance. Unless someone else wants to jump in and do them. I will most likely not get around to it till next week.
Image
Modified Skins links: Yoda team colors viewtopic.php?f=8&t=2134&p=19097#p19097 Man assassin viewtopic.php?f=8&t=1468&p=10763#p10763 Women Assassin viewtopic.php?f=8&t=1999&p=16615&hilit=skin#p16615
> WebAdmin [dark_elfy]: who is this pepsiman.. he seems really talkative and pissed off
> Earl_Vencar.:LLS:.: i told him i liked coca cola

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proof
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Re: Glitch / Exploit report thread

Post by proof » Wed 24 Sep , 2014 7:02 pm

I can do it np, only takes few minutes anway ;)
Art in a frame is like an eagle in a birdcage.

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proof
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Re: Glitch / Exploit report thread

Post by proof » Wed 24 Sep , 2014 7:15 pm

Dont know where to post the download link since the actual LegoWars thread in the Maps section is already 4 years old, so im just gonna post it here:

http://www.mediafire.com/download/7avin ... goWars.zip

- Disabled all bAllowTeleporting except the first two PSM and the last two PSM ("outro" with the falling bricks).
- Disabled UseSimpleKarmaCollision for the StaticMesh used as mover to block the redeemers in the staticmeshbrowser.

Didnt test it yet but it should work now.
Last edited by darkelf on Tue 30 Sep , 2014 3:21 pm, edited 1 time in total.
Reason: Uploaded.
Art in a frame is like an eagle in a birdcage.

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iRobot
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Re: Glitch / Exploit report thread

Post by iRobot » Thu 25 Sep , 2014 11:04 am

In english?

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proof
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Re: Glitch / Exploit report thread

Post by proof » Thu 25 Sep , 2014 4:03 pm

Special translation for Robot:

I did what elfy asked for.
Art in a frame is like an eagle in a birdcage.

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iRobot
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Re: Glitch / Exploit report thread

Post by iRobot » Thu 25 Sep , 2014 5:20 pm

Ah, was hoping you would have fixed the outro so that flying a redeemer made you able to move through it.

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Re: Glitch / Exploit report thread

Post by iZumo » Fri 26 Sep , 2014 4:34 pm

proof wrote:Special translation for Robot:

I turned this map into Aza's wet dream of spamming without bothering to get objectives.
Indeed, Legowars.

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