Invasion hell for (not only) beginners

Discuss the BW-Invasion server here.
Liubot
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Re: Invasion hell for (not only) beginners

Post by Liubot » Wed 31 Jul , 2013 8:06 pm

Yeah, you need to be lvl 40+ to even have a chance to beat the first boss.

Maybe make first few waves easier and make last few waves harder to balance it?

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Re: Invasion hell for (not only) beginners

Post by XZENO » Wed 07 Aug , 2013 6:23 pm

Ways to kill hellhunter
1. posion blast does serious damage to all bosses and gives alot of xp
2. traping the hellhunter and standing near him will make him want to get you but he is trapped so u can kill him but watch out when he summons alot of fireballs they are high and fast u can survive if you use matrix magic will help alot against this boss and other bosses

The hellhunter is really strong for a boss in level 2 due to that he makes the same damage as a cyber deamon

wave 1
people just join match and get spawn killed which makes it hard for a player to surive a invasion
wave 2
the monsters are not hard but the hell hunter is too strong for a boss at his level
wave 6
another random invasion with super grenade shooting metal skaarj
wave 11
probably the worst wave of all u simply hide

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Azarael
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Re: Invasion hell for (not only) beginners

Post by Azarael » Fri 09 Aug , 2013 1:50 pm

This is only the symptom of a much larger problem.

Changes have been made to this server without understanding their full impact.

For example, the number of monsters was ramped up because "they want more monsters" or some shit that I'd never heard anyone say. Unfortunately, due to the following factors, this ruins most maps:
  • The LDG version of Invasion X ALREADY increases the number of monsters, as well as their HP and damage, as the playercount increases. The given monster values in waves were so that if one or two players were on the server, they would have a reasonable chance of being able to play alone rather than simply getting destroyed by a statically large number of monsters.
  • LDG monsters are edited so that they shoot at you rather than where you once were.
  • The monster teleporting is so aggressive now that you do not have the choice of running from an engagement as more will teleport in front of you.
This leads to players being forced to camp because they simply get destroyed if they try to play Invasion normally.

An extreme example of this is Wave 8, which is a Quake 4 wave:

Max Monsters: 65

For every 2 players over 5, the number of monsters increases by 40% of the base, their HP increases by 18% and their damage increases by 15%. So with 10 players, for example, the server allows a maximum of 117 monsters with 36% more HP and 30% more damage, with the Q4 monsters actually being quite strong. I hope I don't need to tell anyone why this is ridiculously fucking stupid as well as being a total waste of processor cycles. Spawning more monsters means more code is running. Conservatively increasing the strength of existing monsters while spawning in fewer additional monsters is far more efficient.

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iRobot
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Re: Invasion hell for (not only) beginners

Post by iRobot » Fri 09 Aug , 2013 1:58 pm

Hide in a place they can't reach and use railgun thermal!

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Satin
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Re: Invasion hell for (not only) beginners

Post by Satin » Fri 09 Aug , 2013 8:26 pm

Heh Az: You should try watching Wave 11 (assorted doomlords) if you are out of cover/camping you're dead, doesn't matter who you are, what level you are, you have to be very lucky to be able to xlocate to safety. You want to know why we spend our time 'boringly camping' Well it's partially because it's the only way you can survive. The monster count goes up and up, if there's less than about 6 players on in most maps it's over by the end of level 2 boss. The situation is a bit better on those few maps with the super shock rifle on (when it rezzes) that actually enables you to move around and fight without resorting to hiding out.

If you remove the xlocator, or make camping illegal, without making other fundamental changes, the server will die. The anti-camp in use before almost killed off the server. Personally I'm happy to hide and fight or run and fight. Provided that the infrastructure is set up for that. Cause currently the setup seems to be geared for hiding out (camping)
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Satin
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Re: Invasion hell for (not only) beginners

Post by Satin » Fri 09 Aug , 2013 8:31 pm

Oh yes, and if there's 5 or so players on, you can't actually kill some of the bosses in the time allowed, no matter what weapons you use (Invulnerable thingies & the Quake 1 ciphons? things being 2 great examples) that's also using things like turrets & mwm
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Azarael
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Re: Invasion hell for (not only) beginners

Post by Azarael » Sat 10 Aug , 2013 12:32 pm

Wave 6 has shit balance and Imperius Lords shouldn't exist on any wave.

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Calypto
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Re: Invasion hell for (not only) beginners

Post by Calypto » Sat 10 Aug , 2013 7:14 pm

Next restart there will be lower monster counts.

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