Idea Weapons/mines

Discuss the Ballistic Weapons servers here.
iZumo
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Re: Idea Weapons/mines

Post by iZumo » Fri 14 Jun , 2013 1:51 pm

Hmm, how about something C&C Tiberium Wars style? To make the weapon more unique and given it's sniper, changing the barrel to shoot laser and make it shoot laser for a short period of time?

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Azarael
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Re: Idea Weapons/mines

Post by Azarael » Fri 14 Jun , 2013 1:58 pm

A laser alternative mode could be possible. Assuming it's killstreak, bullet fire would have higher DPS but more recoil.

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BountyHunteR
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Re: Idea Weapons/mines

Post by BountyHunteR » Fri 14 Jun , 2013 2:12 pm

Is that a sniper rifle with flak balls as alternate? =b Looks awesome.


Dual wield with a pistol in one hand and a melee in the other? Maybe as killstreak?
See You Space Samurai...

Capaco
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Re: Idea Weapons/mines

Post by Capaco » Mon 17 Jun , 2013 8:42 am

Ohh hey hunter : )

At first i thought its the cx61 wep..but ok its not then joinha

reload
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Re: Idea Weapons/mines

Post by reload » Tue 18 Jun , 2013 5:37 am

How about new weapons for killstreaks?

Maybe a crossbow or bow and arrow or bear trap?

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Re: Idea Weapons/mines

Post by Capaco » Tue 18 Jun , 2013 9:10 am

How long does it take to make such a weapon until its placed on the server? Months?

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iRobot
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Re: Idea Weapons/mines

Post by iRobot » Tue 18 Jun , 2013 9:22 am

If everyone worked on it solid, then a few days, to do all the animations, textures and model building etc.

Of course they don't work on them solid, so it takes weeks for a new weapon to be ready...and then they get told they can't release it.

trollface

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Azarael
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Re: Idea Weapons/mines

Post by Azarael » Tue 18 Jun , 2013 1:07 pm

Robot is correct, however modelling speed depends on whether an existing design is used. If I have to design something myself, work rate wil vary depending on whether I've any ideas. If any of you are concept artists, now is the time to declare it.

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Butcher
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Re: Idea Weapons/mines

Post by Butcher » Tue 18 Jun , 2013 2:04 pm

How may we help?.. I've no experience in this, but I know a lot on programming and coding... maybe I can contribute if I am guided a bit... some code examples, how and with what to compile... etc ... offer is open :)
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Mecha
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Re: Idea Weapons/mines

Post by Mecha » Tue 18 Jun , 2013 2:52 pm

Azarael wrote:If any of you are concept artists
If you attempt to create a design for a weapon, you don't have to restrict yourself to designs that have never existed before. I do weapon designs now and then, and I use other sources to inspire and influence in what I am doing. Take an example like this. I used 4 already existing designs and mixed it together, that was the outcome. Just don't be afraid to use stock designs and give credits to their respective owners (as long as it's possible). If your weapon should get accepted, you can do blueprints to ease the work of the modeller(s) a bit, for example like this. And another thing: you don't have to be a professional to create designs. A pencil, paper and the will to draw something are enough.

Just my 2 cents to concept art.
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