zounds at server

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Jate
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Re: zounds at server

Post by Jate » Fri 21 Jun , 2013 8:49 pm

The chat suffers from occasional spam outbursts already, and with Zounds it is going to get a thousand times worse. So no, thanks.

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Socio
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Re: zounds at server

Post by Socio » Fri 21 Jun , 2013 9:57 pm

No point in forcing people to download pointless stuff and as it was said before, idiots will spam them (as some do with dixie horn in vehicles).
> team-spec*Socio: i see a new rais map
> team-spec*Socio: curious if ikea
> H&some: its not
> H&some: its actually pretty good

Nardaq_NL
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Re: zounds at server

Post by Nardaq_NL » Fri 21 Jun , 2013 10:26 pm

Socio wrote:No point in forcing people to download pointless stuff and as it was said before, idiots will spam them (as some do with dixie horn in vehicles).
PWC rais server
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skip it? joinha so no zounds for those who skipped it challenge)

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Azarael
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Re: zounds at server

Post by Azarael » Fri 21 Jun , 2013 10:45 pm

Yes, I, like everyone else, know about the ClientOptional flag, but what you've forgotten to mention is that ClientOptional packages which the client doesn't have installed or cached are pushed every single time a client connects. I'm not keen on hammering F10 every time a map changes or I reconnect for pointless shite.

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Re: zounds at server

Post by Nardaq_NL » Sat 22 Jun , 2013 1:48 pm

add to server but w/out able to download it (with the download skip option) that works?

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Azarael
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Re: zounds at server

Post by Azarael » Sat 22 Jun , 2013 1:51 pm

My opposition to Zound will remain strong. I can't stress enough - Zound is *utterly pointless* and it's even more pointless if it's only active at the beginning and end of games.

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Re: zounds at server

Post by iZumo » Sun 23 Jun , 2013 9:10 am

But wait, on BW servers people already have to download a lot of stuff. Surely some extra 50 MB of zounds wouldn't matter
trollface

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iRobot
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Re: zounds at server

Post by iRobot » Sun 23 Jun , 2013 11:46 am

I think a lite zound pack in operation the whole game wouldn't be too harmful. You could just code a delay into it as you have with NV to stop horn spam.

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Pinky
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Re: zounds at server

Post by Pinky » Sun 23 Jun , 2013 3:46 pm

Izumo_CZ wrote:But wait, on BW servers people already have to download a lot of stuff. Surely some extra 50 MB of zounds wouldn't matter
I want "Flo's Special Ragemaster Zound Pack" (recorded from TS)!

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Azarael
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Re: zounds at server

Post by Azarael » Sun 23 Jun , 2013 4:09 pm

Oh god that's an EXCELLENT point. I would have Zound on BW if it meant I could trigger a classic Flo rage.

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