Ok, then let us suppose our opponent has 175 HP and we are shooting at him. Depending on our Hit rate we would be able to kill him.
For the
CYLO firestorm the calculation would look like this:
Health Opponent 175 HP
Hit Rate 20 % Number of Bullets needed 1 kill 36.5 Bullets Time needed to kill 44.44 sec Over heats 3
Hit Rate 30 % Number of Bullets needed 1 kill 24.3 Bullets Time needed to kill 18.76 sec Over heats 2
Hit Rate 40 % Number of Bullets needed 1 kill 18.2 Bullets Time needed to kill 9.99 sec Over heats 1
Hit Rate 50 % Number of Bullets needed 1 kill 14.6 Bullets Time needed to kill 8.15 sec Over heats 1
Hit Rate 60 % Number of Bullets needed 1 kill 12.2 Bullets Time needed to kill 7.28 sec Over heats 1
Hit Rate 70 % Number of Bullets needed 1 kill 10.4 Bullets Time needed to kill 6.65 sec Over heats 1
Hit Rate 80 % Number of Bullets needed 1 kill 9.1 Bullets Time needed to kill 1.31 sec Over heats 0
Hit Rate 90 % Number of Bullets needed 1 kill 8.1 Bullets Time needed to kill 1.05 sec Over heats 0
Hit Rate 100 % Number of Bullets needed 1 kill 7.3 Bullets Time needed to kill 0.84 sec Over heats 0
For the
CYLO Assault:
Health Opponent 175 HP
Hit Rate 20 % Number of Bullets needed 1 kill 29.2 Bullets Time needed to kill 26.51 sec
Hit Rate 30 % Number of Bullets needed 1 kill 19.4 Bullets Time needed to kill 7.34 sec
Hit Rate 40 % Number of Bullets needed 1 kill 14.6 Bullets Time needed to kill 4.13 sec
Hit Rate 50 % Number of Bullets needed 1 kill 11.7 Bullets Time needed to kill 2.64 sec
Hit Rate 60 % Number of Bullets needed 1 kill 9.7 Bullets Time needed to kill 1.83 sec
Hit Rate 70 % Number of Bullets needed 1 kill 8.3 Bullets Time needed to kill 1.42 sec
Hit Rate 80 % Number of Bullets needed 1 kill 7.3 Bullets Time needed to kill 1.10 sec
Hit Rate 90 % Number of Bullets needed 1 kill 6.5 Bullets Time needed to kill 0.86 sec
Hit Rate 100 % Number of Bullets needed 1 kill 5.8 Bullets Time needed to kill 0.66 sec
Calculation-> Bullets needed = (Hit Rate/100)*(Health Opponent)/(Damage per Bullet)
Calculation-> Time needed to kill= =ROUNDUP((Number of bullets)/((Fire Rate)*(Hit Rate)))+IF(Number of Bullets>Bullets in Clip;Reload Time;0)+(OverHeat Amounts)*(OverHeat Time)
where OverHeat Amount=IF(Number of Bullets>10; ROUNDDOWN(Number of Bullets/10);0)
Notice than in every single "Hit rate" you kill faster with the CYLO Assault?
QED