ANTI CAMP moments

Discuss the BW-Invasion server here.
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Jiffy
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Re: ANTI CAMP moments

Post by Jiffy » Wed 24 Jul , 2013 9:18 pm

iRobot wrote:I think you could revert the sandbags change for Invasion maybe but make it so when you die, your sandbags despawn.

I remember spectating a game and there was easily 100 sandbags on a rooftop.

Sandbags despawning upon death would be a desirable feature on the freon server too, IMO.
Then my sandbag house in Urban Shit Zone would be useless.

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iRobot
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Re: ANTI CAMP moments

Post by iRobot » Wed 24 Jul , 2013 9:20 pm

DerpXD47 wrote:
iRobot wrote:I think you could revert the sandbags change for Invasion maybe but make it so when you die, your sandbags despawn.

I remember spectating a game and there was easily 100 sandbags on a rooftop.

Sandbags despawning upon death would be a desirable feature on the freon server too, IMO.
Then my sandbag house in Urban Shit Zone would be useless.
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iZumo
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Re: ANTI CAMP moments

Post by iZumo » Wed 24 Jul , 2013 9:28 pm

LOL

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Jiffy
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Re: ANTI CAMP moments

Post by Jiffy » Wed 24 Jul , 2013 9:29 pm

iRobot wrote:
DerpXD47 wrote:
iRobot wrote:I think you could revert the sandbags change for Invasion maybe but make it so when you die, your sandbags despawn.

I remember spectating a game and there was easily 100 sandbags on a rooftop.

Sandbags despawning upon death would be a desirable feature on the freon server too, IMO.
Then my sandbag house in Urban Shit Zone would be useless.
Image
But then what's the point in sandbags?

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iRobot
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Re: ANTI CAMP moments

Post by iRobot » Wed 24 Jul , 2013 9:34 pm

Whats the point in sandbags when you're dead?

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Jiffy
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Re: ANTI CAMP moments

Post by Jiffy » Wed 24 Jul , 2013 9:36 pm

iRobot wrote:Whats the point in sandbags when you're dead?
There are team games on UT.

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CaptainXavious
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Re: ANTI CAMP moments

Post by CaptainXavious » Thu 25 Jul , 2013 4:46 am

This is why your team mates would protect the valuable members of the team.

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iRobot
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Re: ANTI CAMP moments

Post by iRobot » Thu 25 Jul , 2013 11:01 am

Sandbags are supposed to block fire, not passage.

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