Offline versions of BallisticPro

For technical help, links and documentation specific to Ballistic Weapons.
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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Mon 21 Jul , 2014 9:18 pm

It's exactly the same code that's on the server.

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Ollievrthecool
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Re: Offline versions of BallisticPro

Post by Ollievrthecool » Thu 07 Aug , 2014 12:34 pm

Ah yes, it was because I had some incompatible Mutators that stop the 3rd person fix from working. I disabled those and it worked.
Also, can we have an update since the E58 Raygun looks really nice and looks like it is finish. cant wait to use it offline :P

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iRobot
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Re: Offline versions of BallisticPro

Post by iRobot » Thu 07 Aug , 2014 12:48 pm

Can you do a write up on the raygun? I don't know how to use it (ok

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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Thu 07 Aug , 2014 1:19 pm

Primary Fire

Charges a shot. Charge time is 2.5 seconds. The weapon will emit a progressively louder humming as it charges, audible to nearby players. The effect of this mode varies depending which main firemode is active.

- Charged Shot: Generates a powerful blast. Damage 160, quadratic damage falloff.
- Irradiation: Irradiates targets, causing them to take damage over time and copy the remaining irradiation effect to allied players who get too close. Damage 60, quadratic damage falloff, plague duration on direct hit is 8, on miss is 4 * falloff.

Secondary Fire

Projectile spam. Does not gain damage over range. In Irradiation mode, this mode's projectiles travel faster and extend the duration of any irradiation effect on a struck target by 0.5 seconds, but deal less damage. The block works against any source, regardless of whether or not it's a KS weapon.

Weapon Special Function

Toggles a shield. This shield will guard completely against any indirect damage which armor would prevent. This includes fire (FP7, RX22A, AT40, lava, map fires), acid pools and explosions such as the HAMR, G5, M50 grenade, MRL, NRP-57 and Longhorn.

While the shield is active, the primary fire is locked.

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iRobot
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Re: Offline versions of BallisticPro

Post by iRobot » Thu 07 Aug , 2014 2:29 pm

Shield absorbs how much and has any drawback?

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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Thu 07 Aug , 2014 2:35 pm

Shield is omnidirectional and complete. It mitigates ALL damage from the aforementioned sources. Drawbacks: increased visibility because it applies an overlay on you, primary can't be used.

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iRobot
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Re: Offline versions of BallisticPro

Post by iRobot » Thu 07 Aug , 2014 2:42 pm

joinha

Is it finished now or is it still beta? As ollie said, the functions and look seem complete.

Be nice to have this in the offline pack too.

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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Thu 07 Aug , 2014 2:44 pm

It's finished, but I have some other pressing matters to take care of first (Urban Hot Zone).

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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Sat 09 Aug , 2014 3:08 am

Updating.

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Azarael
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Re: Offline versions of BallisticPro

Post by Azarael » Tue 02 Sep , 2014 12:44 am

Updated.

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