FP7 Grenade

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Butcher
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FP7 Grenade

Post by Butcher » Wed 24 Jul , 2013 5:04 pm

I was searching what is the difference between the FP7 and the other grenades that makes it so strong and the stats seem to be a little strange. They are the only weapon with negative values. Is this correct?
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2013-07-23 23_59_01-Unreal Tournament 2004 FP7 Grenade.png
"An BW match is a test of your skill against your opponents' luck." :)

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Azarael
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Re: FP7 Grenade

Post by Azarael » Wed 24 Jul , 2013 5:07 pm

Anything with weird stats needs me to override the stats accessor function in its weaponfires to get the real stats.

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Butcher
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Re: FP7 Grenade

Post by Butcher » Wed 24 Jul , 2013 5:09 pm

Azarael wrote:Anything with weird stats needs me to override the stats accessor function in its weaponfires to get the real stats.
Which means that the correct stats are not in the bwstats????... how can I get the correct values?
"An BW match is a test of your skill against your opponents' luck." :)

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iRobot
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Re: FP7 Grenade

Post by iRobot » Wed 24 Jul , 2013 5:12 pm

FP7 seemingly has a bigger damage radius than the Pineapple (it's pretty clear to see), stays on the ground for longer, pineapple is like cillit bang, it's bang and the damage is gone. FP7 also has high damage, since not only do you take damage from the explosion, but tick damage from the fire and actual damage from walking in said fire too. It's just so many different damages at once.

FP7 is so good at the moment.

In a way it's like Tech, Pineapple and T10 rolled into one.

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Azarael
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Re: FP7 Grenade

Post by Azarael » Wed 24 Jul , 2013 5:15 pm

Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.

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iRobot
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Re: FP7 Grenade

Post by iRobot » Wed 24 Jul , 2013 5:18 pm

If pineapples do go back to oneshot territory, can you make them more visible, and/or make them match more fluidly to the server?

Often the boom is not where the clank clank clank is.

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Calypto
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Re: FP7 Grenade

Post by Calypto » Wed 24 Jul , 2013 5:21 pm

iRobot wrote:If pineapples do go back to oneshot territory, can you make them more visible, and/or make them match more fluidly to the server?

Often the boom is not where the clank clank clank is.
Remember when pineapples did damage before exploding? trollface

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iRobot
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Re: FP7 Grenade

Post by iRobot » Wed 24 Jul , 2013 5:23 pm

Yes, the glorious days of when physically hitting someone with a pineapple would kill them

troll2

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Jiffy
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Re: FP7 Grenade

Post by Jiffy » Wed 24 Jul , 2013 5:28 pm

Azarael wrote:Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.
If he dares match it to the XM84 Flashbang. I will come round to Azarael's house, and cut him to pieces. trollface

Capaco
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Re: FP7 Grenade

Post by Capaco » Wed 24 Jul , 2013 6:39 pm

Azarael wrote:Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.

nerf the Fp7 radius a bit instead of making noobs throwing pineappels get insta kills?

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