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FP7 Grenade

Posted: Wed 24 Jul , 2013 5:04 pm
by Butcher
I was searching what is the difference between the FP7 and the other grenades that makes it so strong and the stats seem to be a little strange. They are the only weapon with negative values. Is this correct?

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:07 pm
by Azarael
Anything with weird stats needs me to override the stats accessor function in its weaponfires to get the real stats.

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:09 pm
by Butcher
Azarael wrote:Anything with weird stats needs me to override the stats accessor function in its weaponfires to get the real stats.
Which means that the correct stats are not in the bwstats????... how can I get the correct values?

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:12 pm
by iRobot
FP7 seemingly has a bigger damage radius than the Pineapple (it's pretty clear to see), stays on the ground for longer, pineapple is like cillit bang, it's bang and the damage is gone. FP7 also has high damage, since not only do you take damage from the explosion, but tick damage from the fire and actual damage from walking in said fire too. It's just so many different damages at once.

FP7 is so good at the moment.

In a way it's like Tech, Pineapple and T10 rolled into one.

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:15 pm
by Azarael
Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:18 pm
by iRobot
If pineapples do go back to oneshot territory, can you make them more visible, and/or make them match more fluidly to the server?

Often the boom is not where the clank clank clank is.

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:21 pm
by Calypto
iRobot wrote:If pineapples do go back to oneshot territory, can you make them more visible, and/or make them match more fluidly to the server?

Often the boom is not where the clank clank clank is.
Remember when pineapples did damage before exploding? trollface

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:23 pm
by iRobot
Yes, the glorious days of when physically hitting someone with a pineapple would kill them

troll2

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 5:28 pm
by Jiffy
Azarael wrote:Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.
If he dares match it to the XM84 Flashbang. I will come round to Azarael's house, and cut him to pieces. trollface

Re: FP7 Grenade

Posted: Wed 24 Jul , 2013 6:39 pm
by Capaco
Azarael wrote:Pine base damage is 175 and radius is 400. FP7 radius (for both initial damage and spreading fires) is 256, ignition damage is 40 + 30 over time and fires hit for 150 DPS.

Pines could probably go back to their standard 250 damage.

nerf the Fp7 radius a bit instead of making noobs throwing pineappels get insta kills?