Bugs to fix

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CaptainXavious
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Re: Bugs to fix

Post by CaptainXavious » Sun 01 Sep , 2013 11:35 pm

Fire delay shouldn't be changed much, but I did add a better cocking animation to the gun so it can actually remain as a bolt action with the same fire rate instead of making it a semi-auto rifle with that fire rate. Azarael may need to tweak things a bit, it should be back to the same fire rate soon enough if it isn't already.

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Re: Bugs to fix

Post by reload » Mon 02 Sep , 2013 3:25 am

iRobot wrote:That's not a bug.

Only someone with 4 kills or more is eligible to receive a donation. If nobody qualifies then you get a level 1 instead.
Alright then good to know, but why does it disappear the next round?

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Azarael
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Re: Bugs to fix

Post by Azarael » Mon 02 Sep , 2013 3:30 am

Getting a KS1 if using Donation at all is a bug, it's supposed to display a message and return. I've no idea why it doesn't work. Tried a few things which shouldn't really matter but might turn out to.

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Jiffy
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Re: Bugs to fix

Post by Jiffy » Mon 02 Sep , 2013 10:10 am

Mkay781: Has no cocking sound

LK05/MRS138: When turning on the Flashlight, and switching to another weapon, then switching back, will cause their flashlight to become invisible (doesn't actually turn it off weapon-special wise)

A49: Reloading is REALLY buggy. Once I reloaded with 29 ammo, and I got 27. Wtf?

AK490/STREAK/Flamethrower (and more weapons): When weapon cocking with these weapons (manual cocking), it jams up the weapon and you must switch/switch back your weapon to unjam them.

FG50: Has no overheat bar on the HUD (like the CYLO has, but it isn't there on FG50)

I'll report more when I find them.

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Re: Bugs to fix

Post by Capaco » Mon 02 Sep , 2013 1:42 pm

CaptainXavious wrote:Fire delay shouldn't be changed much, but I did add a better cocking animation to the gun so it can actually remain as a bolt action with the same fire rate instead of making it a semi-auto rifle with that fire rate. Azarael may need to tweak things a bit, it should be back to the same fire rate soon enough if it isn't already.

ty and pinky also, seeing the same point. Because as it is now, its useless.

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Calypto
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Re: Bugs to fix

Post by Calypto » Mon 02 Sep , 2013 5:17 pm

DerpXD47 wrote:A49: Reloading is REALLY buggy. Once I reloaded with 29 ammo, and I got 27. Wtf?
This isn't a bug.
DerpXD47 wrote:FG50: Has no overheat bar on the HUD (like the CYLO has, but it isn't there on FG50)
It's on the weapon.

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CaptainXavious
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Re: Bugs to fix

Post by CaptainXavious » Mon 09 Sep , 2013 8:45 am

Bug: BORT does not save to Flare fire mode despite preferences being set to do so.

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Re: Bugs to fix

Post by reload » Fri 20 Dec , 2013 8:56 pm

Weird glitch with the darkstar. After the souls were drained I was still able to use the fire bomb firing mode. It says default but it's actually the firebomb thingy.

Sorry, I wasn't able to get a good screenshot because I was being chased by everyone :/

Image

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Re: Bugs to fix

Post by reload » Sat 21 Dec , 2013 6:45 am

I was able to do it again. This time I took good screenshots and I have a demo rec.

I'll post it on youtube.

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Re: Bugs to fix

Post by reload » Sat 21 Dec , 2013 8:36 am

I uploaded the video. I'll post the link on the next page.
I'm sorry about the quality and the speed. I wasn't able to fix it :/
Last edited by reload on Sat 21 Dec , 2013 8:43 am, edited 1 time in total.

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