Bugs to fix

Discuss the Ballistic Weapons servers here.
Post Reply
User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Bugs to fix

Post by iRobot » Thu 22 Aug , 2013 1:14 pm

Azarael wrote:Pushing the fog back might work.
muh fps

;'D'D

iZumo
Disappeared Administrator
Posts: 4196
Joined: Fri 19 Mar , 2010 1:21 am
Location: Earth
Contact:

Re: Bugs to fix

Post by iZumo » Thu 22 Aug , 2013 1:58 pm

That's because of either absent skybox or no sheet marked as fake backdrop is visible and thus skybox is not rendered. Can be fixed either by:
- using AngelZoneInfo and linking the zone to a box with fog color when there is no skybox
- adding some sheet to a well visible place from all corners and marking it as fake backdrop (that's how I fixed the issue in Blazing for Socio)

btw. SkyZoneInfo can be switched dynamically in ZoneInfo by simple coding.

User avatar
Butcher
V.I.P. Member
Posts: 893
Joined: Sat 15 Sep , 2012 1:31 pm
Location: Germany
Contact:

Re: Bugs to fix

Post by Butcher » Thu 22 Aug , 2013 5:24 pm

Just as comment: R78 was bad, X93 was better, Railgun had no problem, srs900 neither. Had same prob in another map but can't recall the name.
"An BW match is a test of your skill against your opponents' luck." :)

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Bugs to fix

Post by iRobot » Thu 22 Aug , 2013 5:27 pm

I think I've had it happen in some of the AMDK maps.

User avatar
Azarael
UT2004 Administrator
Posts: 5365
Joined: Thu 11 Feb , 2010 10:52 pm

Re: Bugs to fix

Post by Azarael » Sun 01 Sep , 2013 1:26 am

LittleBunny wrote:Sometimes when I quickly change to the XK2 with suppressor and fire, I can keep on shooting without the bullet counter decreasing. Also no damage is done to opponents . After a few seconds the bug is gone.
(This happens about once a game)
Fixed for all weapons which have a gear switching mode (suppressor, stock etc.)

reload
Member
Posts: 159
Joined: Tue 18 Jun , 2013 5:33 am
Contact:

Re: Bugs to fix

Post by reload » Sun 01 Sep , 2013 4:02 am

I remember someone said that the donation bug had been fixed, but it still happens occasionally. I noticed it's more likely to happen when you donate at the beginning of a round. Also, there's a weird bug that makes frozen players wander. It's not really a big deal, but it's kind of annoying because you have to be at their actual position to thaw them instead of where they floated off to.

http://imgur.com/a/OU3fF#4

User avatar
iRobot
Junk Administrator
Posts: 3909
Joined: Fri 06 Jan , 2012 10:37 am
Contact:

Re: Bugs to fix

Post by iRobot » Sun 01 Sep , 2013 10:57 am

That's not a bug.

Only someone with 4 kills or more is eligible to receive a donation. If nobody qualifies then you get a level 1 instead.

User avatar
Mecha
V.I.P. Member
Posts: 126
Joined: Tue 27 Dec , 2011 2:26 pm
Location: In the magical land of Germany
Contact:

Re: Bugs to fix

Post by Mecha » Sun 01 Sep , 2013 12:21 pm

A few things that annoy:

- When priming a grenade manually and waiting longer than 3 seconds, the grenade won't be thrown automatically and is practically 'stuck' even LMB is released. It keeps this state until LMB is pressed again, which causes the grenade to explode immediately in front of your nose.

- XM84 (aka flashbang) has a fuse timer of 3 seconds. Was it intended? If yes, why wasn't it documented in the changelog?

- LAW shockwave mines do no attach to victims. Instead, they get stuck and slowly float upwards. The said victim receives no harm and the LAW shockwave mine does nothing.
↑ ↓ A A B ← → A B ↑ A ↓ → → ← B ↑ ← A → B ← → A ← ↑ A ↓ A → ← B Select

I did it. Can you?

Capaco
Member
Posts: 316
Joined: Tue 22 Jan , 2013 3:02 pm
Contact:

Re: Bugs to fix

Post by Capaco » Sun 01 Sep , 2013 11:11 pm

the sniper R78 must have been changed recently? After every shot there is like 1 sec delay because the wep does sth. like reload, u can hear it also, noise/ sound , dunno how to explain. There is a delay in the shots. i dont remember that weapon did this some days ago. Perhaps it should be? Dunno. I hope not.

User avatar
Pinky
Disappeared Administrator
Posts: 360
Joined: Wed 26 Oct , 2011 1:24 am
Contact:

Re: Bugs to fix

Post by Pinky » Sun 01 Sep , 2013 11:19 pm

Capaco wrote:the sniper R78 must have been changed recently?
The animations were changed. And I can confirm the fire delay :cry:

Post Reply

Who is online

Users browsing this forum: No registered users and 30 guests