New Weapons

Discuss the Ballistic Weapons servers here.
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pilau
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Re: New Weapons

Post by pilau » Mon 12 Aug , 2013 12:52 pm

DerpXD47 wrote:Realisticly, I don't see how that will work.
You mean in the game engine or in actual real life?
DerpXD47 wrote:also, I hope to release a Ballistic Pro Offline version next week. Ballistic v25 will come later.
Does your version continues the streak of recent offline version updates from Azarael or is it separate?
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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 1:21 pm

pilau wrote:
DerpXD47 wrote:Realisticly, I don't see how that will work.
You mean in the game engine or in actual real life?
Both.
pilau wrote:
DerpXD47 wrote:also, I hope to release a Ballistic Pro Offline version next week. Ballistic v25 will come later.
Does your version continues the streak of recent offline version updates from Azarael or is it separate?
It's separate, I guess. My pack is just an addon.

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pilau
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Re: New Weapons

Post by pilau » Mon 12 Aug , 2013 2:25 pm

Well, considering a real life situation (and not being condescending), do you know what a dynamo is? It's a way to convert rotational motion energy into electricity. Just like in a power plant but on a smaller scale. Theoretically, from a mechanical point of view, you could use some of the motion energy from the various moving parts inside the rifle, (which, in an automatic rifle, is usually only utilized to load the next bullet in the magazine into the chamber) to spin a small dynamo and recharge the laser's battery.

Regarding how you can do that in UT2004? Wish I could help ya. I don't have any experience with that nor access to any BW code myself :/
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Azarael
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Re: New Weapons

Post by Azarael » Mon 12 Aug , 2013 2:33 pm

ucc batchexport (with some parameters) can export the source code for a package. If you're familiar with Java / C++ syntax this'd be a breeze for you.

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pilau
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Re: New Weapons

Post by pilau » Mon 12 Aug , 2013 2:48 pm

I'll look into it.
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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 2:53 pm

pilau wrote:I'll look into it.
Here's how to directly.

open up CMD. then type cd [Your Ut2004 System Directory: eg C:/Games/Unreal Tournament 2004/System]

then say ucc batchexport [FILENAME.u] class uc .. /FILENAME/Classes/

Anyway, PROGRESS UPDATE!

HILIGHT: Added M2012-A2 Thompson SMG! Known as the Tommy gun.

Primary fire is SPAM.
Secondary fire is more Accurate.

BUGS: Can't seem to find any.

THINGS TO DO:

I gave up on fixing the MJP-559 sights. :/
Add a mounting and dual wielding system to the Tommy Guns. :3

Capaco
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Re: New Weapons

Post by Capaco » Mon 12 Aug , 2013 3:04 pm

a question : U are creating new weps that will be released? Or what are u doing exactly?

Just a question no offence (=

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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 3:13 pm

Capaco wrote:a question : U are creating new weps that will be released? Or what are u doing exactly?

Just a question no offence (=
Creating 3 new weapons, without new models. In other words, prototypes. :D

Infact, you can beta test if u want, along with Pilau (=

Capaco
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Re: New Weapons

Post by Capaco » Mon 12 Aug , 2013 3:30 pm

When u tell me what to do etc. ( im a noob) (=

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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 3:35 pm

Capaco wrote:When u tell me what to do etc. ( im a noob) (=
I said if you want. Well, I think I did.

EDIT: Yes, I did say if you want.

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