New Weapons

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Jiffy
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New Weapons

Post by Jiffy » Sun 11 Aug , 2013 11:05 am

As you may have heard, I've been creating a new weapon, named the XM-155 Carbine. I feel it should replace the MJ51, as this will be an automatic version. Here I post my change/update log to it:

CHANGES: Reduced Mag Ammo from to 25
Increased Fire Rate to 0.125 (fully automatic compared to the MJ51)
Fixed the Missing Texture bug
Weapon can now be thrown with the Throw Weapon Key (\ is mine, does not apply with death. it already let you on death)
Fixed a bug where thrown weapon (on death) gives you an M50

THINGS TO DO:

In the weapon pack it will be an alternative to the MJ51, like Kaboodles' pack is alternative to the stock bw weapons
Align the Mag Hit sound with the animation
The MOA-C grenade on the Barrel will soon be removed
GRS9 laser's secondary firemode will be added soon
(MOA-C - I can retexture that to be the suppressor)
3rd person model will be the MJ51, instead of the M50
Align the Sights to the middle of the screen (idk why it isn't)
Rename it to the MJ-65 (or something, comment what u think) since I think it doesn't deserve an XM8 model.

Here are 2 screenies (click on the links) (edit: fixed the links!):

http://upurs.us/view/51104
http://upurs.us/view/51105

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Jiffy
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Re: New Weapons

Post by Jiffy » Sun 11 Aug , 2013 12:57 pm

Next update, Major changes made:

EDITS:

Secondary fire is now a sniper round, which uses 5 magammo per shot.
Fire rate of Secondary fire is 1.5
It is now named the MJP-559 Tactical Carbine
ClipHit sound changed
Bringup rate up from 0.4 to 0.5
bCockOnEmpty is now False
Zooming in sights fixed
Damage reduced to 16 from 19, but Head damage remains unchanged
Recoil per shot (primary) increased to 195 from 165
Aim Error (primary) increased to 1000 from 900
Recoil per shot (secondary) increased from 175 to 300
Aim Error (secondary) increased from 1200 to 1500

BUGS:

Secondary fire still uses a Laser Flash from the GRS9
Sights remain unfixed, (I don't get why, my weapon model uses the exact properties from the MJ51 on BW Gold)
Death messages remain unchanged
there is no weapon in 3rd view (this includes bots)

FIXED BUGS:

Description fixed from SRS-900 desc

FUTURE:

Fix the iron sights bug!
Create another prototype
Create a version for Ballistic Gold and Ballistic Pro Offline (it shares both)

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Jiffy
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Re: New Weapons

Post by Jiffy » Sun 11 Aug , 2013 3:19 pm

I've done a big overhall the previous hour.

HIGHLIGHT:The MOA-C Grenade on the Barrel has now been removed.

EDITS:

Recoil Per Shot (secondary) increased to 1200 from 300
No longer need to manually cock weapon after Secondary fire
Changed the AimedFireAnim to Fire from AimedFire(secondary.)

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Jiffy
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Re: New Weapons

Post by Jiffy » Sun 11 Aug , 2013 8:33 pm

Major update! Added a new weapon: the GK45C Battle Rifle!

FEATURES:

Temporarily using the M46 RDS model and anims. Will not be released like this.
Fire rate: 0.11
Has a laser implemented, with battery, but not reloadable.

BUGS:

Laser cannot be seen in 1st person but can be seen in 3rd person. Puzzling me. Anybody know the answer to this?
Death messages between GK-45C MJ-559 and M-50 remain the same, and I know why.
Laser death message is identical to GRS9 laser death message. I know why.

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Ollievrthecool
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Re: New Weapons

Post by Ollievrthecool » Sun 11 Aug , 2013 8:34 pm

Get someone to make new textures and new models for the weapon.
facepalm

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Re: New Weapons

Post by iZumo » Sun 11 Aug , 2013 8:59 pm

You can ask Sgt. Kelly, he's good at texturing.
trollface

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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 9:22 am

Izumo_CZ wrote:You can ask Sgt. Kelly, he's good at texturing.
trollface
They do have a G36k model not in use.

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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 11:02 am

Ok, progress, with an update.

EDITS:

Fire rate of laser increased, so it drains the battery quicker
Laser damage decreased to 7 from 10
Muzzle Flash scaled down from 0.8 to 0.6. (I always love a good muzzle flash)

FIXES:

Pickups and Ammo Types fixed.
Picking up a GK-45-C Pickup will no longer give you a GRS9.

THINGS TO DO:

Ask for the G36K model on Runestorm site, if I could use that instead of the M46 RDS Model.
http://www.runestorm.com/forums/viewtop ... start=4800
Fix the sights on the MJP!
Make the laser on the GK visible. ^-^

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pilau
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Re: New Weapons

Post by pilau » Mon 12 Aug , 2013 11:22 am

You can have firing bullets charge the battery instead of timer based. That's a really neat (and realistic) concept IMO.
Image

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Jiffy
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Re: New Weapons

Post by Jiffy » Mon 12 Aug , 2013 12:07 pm

pilau wrote:You can have firing bullets charge the battery instead of timer based. That's a really neat (and realistic) concept IMO.
Realisticly, I don't see how that will work.

also, I hope to release a Ballistic Pro Offline version next week. Ballistic v25 will come later.

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